BCE_C_4UTOM

South Korea
On FACEIT since 2021 360 matches tracked 92 matches in 30 days
ELO ▼ 75
2,707
30-day peak: 2,782
Rank EU
#27,354
South Korea #494 in South Korea
Last updated:

How does BCE_C_4UTOM play?

Rating 1.11 (from 340 matches) K/R 0.78 ADR 82.0 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 340 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 3.5
Knife kills 4 in 360 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 54x 4K, 6 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 33%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, ELO +53
= Stayed the same
K/R at 0.79, ADR at 81.7, Headshots at 47%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
118 matches · 53% win rate
In match 2 of the day −25 ELO
78 matches · 41% win rate
On Tuesdays +25 ELO, win rate 42%

BCE_C_4UTOM loses the most ELO on Dust 2: −81 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.27 · Cache
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 50 · Mirage

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
52% better than 47%
0.82 better than 79%
84.3 better than 64%
1.16 better than 82%
62% of 714 duels better than 94%
37% of 76 situations better than 45%
Dust 2118
53% right on the average
0.78 better than 66%
82.5 better than 56%
1.11 better than 69%
60% of 556 duels better than 89%
36% of 70 situations better than 42%
Ancient41
44% better than 21%
0.75 better than 46%
80.9 better than 40%
1.03 better than 42%
47% of 135 duels better than 22%
53% of 19 situations better than 83%
Anubis30
50% better than 37%
0.69 better than 22%
74.6 better than 14%
1.00 better than 32%
47% of 131 duels better than 22%
21% of 14 situations better than 12%
Cache10
50% -
0.80 -
83.5 -
1.20-
61% of 33 duels -
33% of 6 situations -
Nuke9
33% -
0.61 -
65.4 -
0.83-
50% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BCE_C_4UTOM plays

Across 360 matches BCE_C_4UTOM averages K/R 0.78 and ADR 82.0; the rating across the 340 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 53% win rate in 118 matches. In 168 of 340 matches the rating was 1.10 or higher (49%), in 110 it was below 0.90. In 260 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: June 2026 at 1.18. BCE_C_4UTOM loses the most ELO on Dust 2 (−81 ELO, win rate 53%). Things go best on Mirage (+104 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: Rating +0.07, ELO +53. Unchanged in recent months: K/R at 0.79, ADR at 81.7, Headshots at 47%, Win rate at 50%. Last 30 days: 92 matches, win rate 49%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.