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BAnchor-

USA
On FACEIT since 2016 534 matches tracked 132 matches in 30 days
ELO ▲ 241
2,730
30-day peak: 2,793
Rank NA ▲ 581 places
#768
USA #568 in USA
30 days · prev. #1,349 · best #571
Last updated:

How does BAnchor- play?

Rating 0.99 (from 429 matches) K/R 0.71 ADR 78.0 from 534 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 482 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (385 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 53%+1 pp · Ø 52% better than 64%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 2.6 from the last 485
Knife kills 3 in 485 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 66x 4K, 5 aces in 385 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +5.6, Headshots +4 pp, Win rate +5 pp
= Stayed the same
ELO at 2,730
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 485 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −401 ELO
78 matches · 50% win rate
On Mirage −342 ELO
182 matches · 58% win rate
Between 12:00 and 18:00 −56 ELO, win rate 52%
On Tuesdays −189 ELO, win rate 42%

BAnchor- loses the most ELO in match 2 of the day: −401 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Anubis
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 485 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage182
58% better than 73%
0.77 better than 62%
83.9 better than 64%
1.06 better than 57%
53% of 1,010 duels better than 58%
40% of 80 situations better than 56%
Dust 2125
60% better than 76%
0.70 better than 27%
76.4 better than 24%
0.99 better than 29%
47% of 599 duels better than 25%
37% of 62 situations better than 47%
Ancient87
66% better than 88%
0.68 better than 16%
74.3 better than 13%
0.95 better than 19%
51% of 376 duels better than 43%
50% of 32 situations better than 77%
Anubis38
39% better than 10%
0.66 better than 12%
77.2 better than 27%
0.90 better than 7%
52% of 215 duels right on the average
50% of 18 situations better than 77%
Cache24
54% better than 51%
0.69 better than 31%
74.5 better than 23%
0.97 better than 32%
46% of 126 duels better than 23%
67% of 6 situations better than 95%
Inferno13
54% -
0.61 -
74.7 -
0.94-
49% of 39 duels -
60% of 5 situations -
Nuke13
31% -
0.67 -
74.8 -
0.90-
48% of 54 duels -
44% of 9 situations -
Vertigo3
33% -
0.86 -
89.3 -
1.16-
59% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BAnchor- plays

Across 534 matches BAnchor- averages K/R 0.71 and ADR 78.0; the rating across the 429 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Ancient with a 66% win rate in 87 matches. In 170 of 482 matches the rating was 1.10 or higher (35%), in 195 it was below 0.90. In 385 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: October 2026 at 1.08. BAnchor- loses the most ELO in match 2 of the day (−401 ELO, win rate 50%). Things go best on Dust 2 (+186 ELO, win rate 60%). Improved over the last three months: K/R +0.06, Rating +0.12, ADR +5.6, Headshots +4 pp, Win rate +5 pp. Unchanged in recent months: ELO at 2,730. Last 30 days: 132 matches, win rate 59%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.