BAUBAS111

Lithuania
168 matches tracked
Last updated:

How does BAUBAS111 play?

Rating 1.03 (from 162 matches) K/R 0.73 ADR 75.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 162 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.03+0.01 · Ø 1.02 better than 48%
Pistol kills per match 3.6
Knife kills 1 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 32%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 0 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether BAUBAS111 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.74
JulAugSepOct

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
25 matches · 32% win rate
On Dust 2 −81 ELO
46 matches · 52% win rate
On Mondays −108 ELO, win rate 35%

BAUBAS111 loses the most ELO on Ancient: −94 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 47%
0.78 better than 69%
80.7 right on the average
1.09 better than 68%
54% of 175 duels better than 65%
40% of 25 situations better than 56%
Mirage36
42% better than 16%
0.69 better than 25%
72.8 better than 13%
0.98 better than 31%
48% of 105 duels better than 30%
42% of 19 situations better than 60%
Ancient25
32% better than 4%
0.71 better than 34%
68.1 better than 2%
1.01 better than 43%
53% of 78 duels better than 59%
42% of 19 situations better than 60%
Nuke17
53% better than 41%
0.71 better than 28%
71.9 better than 10%
0.97 better than 25%
49% of 47 duels better than 32%
64% of 11 situations better than 93%
Inferno15
40% better than 8%
0.67 better than 16%
68.9 better than 2%
1.02-
55% of 62 duels better than 62%
50% of 8 situations better than 77%
Anubis14
57% -
0.75 -
73.1 -
1.03-
49% of 59 duels -
44% of 9 situations -
Cache14
57% -
0.81 -
85.5 -
1.09-
51% of 61 duels -
35% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BAUBAS111 plays

Across 168 matches BAUBAS111 averages K/R 0.73 and ADR 75.0; the rating across the 162 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 75.0, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 69 of 162 matches the rating was 1.10 or higher (43%), in 59 it was below 0.90. In 126 matches with detailed stats: 21 4Ks and 0 aces. BAUBAS111 loses the most ELO on Ancient (−94 ELO, win rate 32%). Things go best in match 1 of the day (+28 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +28 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.