BATYA3000X

Liechtenstein
On FACEIT since 2020 81 matches tracked 56 matches in 30 days
ELO ▲ 33
2,206
30-day peak: 2,206
Rank EU
#141,605
Liechtenstein #90 in Liechtenstein
Last updated:

How does BATYA3000X play?

Rating 1.32 K/R 0.94 ADR 99.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 81 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 42% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 30%+18 pp · Ø 12% better than 97%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 4.4
Knife kills 4 in 81 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 46x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 17%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether BATYA3000X is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.98
SepOctNov

Best month: November 2026 with 0.98.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
21 matches · 29% win rate

BATYA3000X loses the most ELO from match 5 of the day: ±0 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 42 · Cache

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 43%
0.99 better than 99%
103.7 better than 99%
1.42 better than 99%
65% of 188 duels better than 98%
42% of 26 situations better than 61%
Dust 223
48% better than 39%
0.98 better than 99%
104.0 better than 99%
1.34 better than 98%
66% of 116 duels better than 99%
47% of 17 situations better than 75%
Ancient8
25% -
0.87 -
91.0 -
1.22-
57% of 30 duels -
40% of 5 situations -
Cache7
43% -
1.00 -
101.5 -
1.37-
63% of 52 duels -
100% of 1 situations -
Inferno4
50% -
0.62 -
77.1 -
0.85-
52% of 27 duels -
0% of 1 situations -
Anubis3
0% -
0.77 -
84.4 -
0.98-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BATYA3000X plays

Across 81 matches BATYA3000X averages K/R 0.94, ADR 99.6 and a rating of 1.32. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 21.0 kills per match with 40% headshots. The strongest map is Mirage with a 50% win rate in 34 matches. In 56 of 81 matches the rating was 1.10 or higher (69%), in 13 it was below 0.90. In 81 matches with detailed stats: 46 4Ks and 1 ace. Best month by rating: October 2026 at 1.35. BATYA3000X loses the most ELO from match 5 of the day (±0 ELO, win rate 29%). Things go best on Mirage (+1 ELO, win rate 50%). Match no. 1 of the day goes best: 64% win rate. Last 30 days: 56 matches, win rate 45%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.