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BAP9R

Lithuania
On FACEIT since 2015 144 matches tracked
Last updated:

How does BAP9R play?

Rating 1.02 K/R 0.73 ADR 80.1 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 55%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 44%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 16x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.14, Headshots +2 pp, Win rate +16 pp, ELO +378
= Stayed the same
ADR at 81.6, Clutch 1v1 at 44%
▼ Got worse
First kills −1 pp

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −157 ELO
31 matches · 45% win rate
On Mondays −18 ELO, win rate 28%

BAP9R loses the most ELO on Ancient: −157 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Anubis
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 70%
0.75 right on the average
80.3 better than 42%
1.04 better than 47%
53% of 157 duels better than 58%
46% of 28 situations better than 74%
Dust 232
59% better than 73%
0.73 better than 40%
81.9 better than 52%
1.05 right on the average
50% of 133 duels better than 40%
23% of 13 situations better than 13%
Ancient31
45% better than 23%
0.69 better than 21%
79.1 better than 34%
0.94 better than 17%
40% of 108 duels better than 4%
50% of 20 situations better than 81%
Anubis15
60% better than 73%
0.80 better than 71%
84.9 better than 64%
1.12 better than 70%
60% of 52 duels better than 87%
57% of 7 situations better than 87%
Nuke11
36% -
0.73 -
78.8 -
1.03-
37% of 43 duels -
14% of 7 situations -
Inferno8
50% -
0.65 -
78.5 -
0.93-
38% of 50 duels -
75% of 4 situations -
Cache3
33% -
0.59 -
59.5 -
0.85-
31% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BAP9R plays

Across 144 matches BAP9R averages K/R 0.73, ADR 80.1 and a rating of 1.02. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 42% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 51 of 144 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 144 matches with detailed stats: 16 4Ks and 1 ace. BAP9R loses the most ELO on Ancient (−157 ELO, win rate 45%). Things go best on Dust 2 (+120 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +88 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, Headshots +2 pp, Win rate +16 pp, ELO +378. Got weaker: First kills −1 pp. Unchanged in recent months: ADR at 81.6, Clutch 1v1 at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.