BALAKKK-6

Indonesia
On FACEIT since 2015 234 matches tracked 23 matches in 30 days
ELO
2,382
Peak across the last 234 matches: 2,418
Rank SEA ▲ 27 places
#1,657
Indonesia #108 in Indonesia
30 days · prev. #1,684 · best #1,571
Last updated:

How does BALAKKK-6 play?

Rating 0.85 K/R 0.61 ADR 69.3 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 9% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 48%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.02).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.81−0.21 · Ø 1.02 better than 1%
Pistol kills per match 2.7
Knife kills 8 in 234 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.3%).

2K rounds 10.9%−2.4 pp · Ø 13.3% better than 3%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 27x 4K, 5 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether BALAKKK-6 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 234 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
46 matches · 50% win rate
In match 1 of the day ±0 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 +36 ELO, win rate 45%
On Saturdays −23 ELO, win rate 43%

BALAKKK-6 loses the most ELO on Ancient: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.25 · Cache
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 36%
0.60 better than 2%
68.7 better than 3%
0.85 better than 3%
38% of 249 duels better than 3%
25% of 28 situations better than 17%
Ancient46
50% better than 45%
0.66 better than 12%
75.5 better than 20%
0.91 better than 12%
43% of 174 duels better than 10%
30% of 33 situations better than 31%
Anubis41
66% better than 88%
0.63 better than 6%
71.4 better than 8%
0.88 better than 7%
38% of 194 duels better than 3%
48% of 21 situations better than 74%
Mirage38
32% better than 2%
0.55 better than 1%
66.0 better than 1%
0.74 better than 1%
38% of 169 duels better than 3%
25% of 16 situations better than 15%
Inferno22
68% better than 87%
0.59 better than 1%
62.7 better than 1%
0.85 better than 1%
48% of 96 duels better than 23%
59% of 17 situations better than 92%
Nuke13
54% -
0.53 -
58.0 -
0.69-
37% of 57 duels -
25% of 4 situations -
Cache12
58% -
0.73 -
82.2 -
1.04-
43% of 42 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BALAKKK-6 plays

Across 234 matches BALAKKK-6 averages K/R 0.61, ADR 69.3 and a rating of 0.85. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.3 kills per match with 52% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 56 of 234 matches the rating was 1.10 or higher (24%), in 144 it was below 0.90. In 234 matches with detailed stats: 27 4Ks and 5 aces. BALAKKK-6 loses the most ELO on Ancient (−25 ELO, win rate 50%). Things go best on Anubis (+120 ELO, win rate 66%). Match no. 2 of the day goes best: 58% win rate, +21 ELO. Last 30 days: 23 matches, win rate 57%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.