BAITAGBOGD

Mongolia
On FACEIT since 2024 152 matches tracked 111 matches in 30 days
ELO ▲ 91
1,888
30-day peak: 1,953
Rank SEA ▼ 55 places
#9,134
30 days · prev. #9,079 · best #6,092
Last updated:

How does BAITAGBOGD play?

Rating 1.11 (from 132 matches) K/R 0.76 ADR 82.6 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 132 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 68%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.09+0.08 · Ø 1.01 better than 78%
Pistol kills per match 3.8
Knife kills 4 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 81%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 27x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.16, Rating +0.40, ADR +12.6, Headshots +9 pp, Win rate +7 pp, ELO +352
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.79 (at the start 0.63). Clearly above the average (0.73).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
29 matches · 62% win rate
Between 12:00 and 18:00 −27 ELO, win rate 42%

BAITAGBOGD loses the most ELO on Ancient: −26 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Highest rating in a match: 2.28 · Vertigo
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 33 · Ancient
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 53%
0.78 better than 75%
83.0 better than 67%
1.14 better than 86%
59% of 251 duels better than 91%
37% of 30 situations better than 48%
Ancient29
62% better than 83%
0.82 better than 85%
90.5 better than 90%
1.19 better than 94%
57% of 126 duels better than 85%
47% of 19 situations better than 71%
Dust 219
47% better than 35%
0.72 better than 45%
80.7 better than 53%
1.06 better than 63%
48% of 71 duels better than 36%
50% of 14 situations better than 83%
Anubis16
19% better than 1%
0.74 better than 58%
81.6 better than 59%
1.00 better than 47%
59% of 71 duels better than 90%
25% of 12 situations better than 17%
Nuke15
47% better than 26%
0.73 better than 40%
76.2 better than 25%
1.04-
58% of 79 duels better than 77%
38% of 8 situations right on the average
Inferno10
30% -
0.63 -
70.9 -
0.95-
47% of 36 duels -
50% of 6 situations -
Cache7
71% -
0.72 -
80.6 -
1.02-
54% of 28 duels -
33% of 3 situations -
Vertigo3
67% -
1.14 -
100.3 -
1.66-
75% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BAITAGBOGD plays

Across 152 matches BAITAGBOGD averages K/R 0.76 and ADR 82.6; the rating across the 132 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 63 of 132 matches the rating was 1.10 or higher (48%), in 33 it was below 0.90. In 131 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: November 2026 at 1.14. BAITAGBOGD loses the most ELO on Ancient (−26 ELO, win rate 62%). Things go best on Mirage (+1 ELO, win rate 51%). Match no. 2 of the day goes best: 62% win rate, −26 ELO. Improved over the last three months: K/R +0.16, Rating +0.40, ADR +12.6, Headshots +9 pp, Win rate +7 pp, ELO +352. Last 30 days: 111 matches, win rate 49%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.