EKONOMEISTER

Mongolia
On FACEIT since 2021 321 matches tracked 140 matches in 30 days
ELO ▲ 241
2,795
30-day peak: 2,795
Rank SEA ▲ 103 places
#377
Mongolia #99 in Mongolia
30 days · prev. #480 · best #377
Last updated:

How does EKONOMEISTER play?

Rating 1.14 (from 135 matches) K/R 0.81 ADR 87.8 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 248 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 24%
AWP share of kills 22%+10 pp · Ø 12% better than 86%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.7 from the last 248
Knife kills 10 in 248 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.1 pp · Ø 13.7% better than 75%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 74x 4K, 9 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ADR +6.4, Headshots +3 pp, ELO +274, First kills +1 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp, Clutch 1v1 −14 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
96 matches · 46% win rate
In match 3 of the day −41 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 −83 ELO, win rate 44%
On Tuesdays −8 ELO, win rate 36%

EKONOMEISTER loses the most ELO on Mirage: −42 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
46% better than 20%
0.80 better than 71%
87.5 better than 76%
1.11 better than 68%
57% of 596 duels better than 78%
48% of 44 situations better than 78%
Dust 249
47% better than 26%
0.83 better than 81%
91.2 better than 87%
1.16 better than 78%
57% of 294 duels better than 76%
38% of 34 situations right on the average
Ancient42
62% better than 78%
0.83 better than 81%
89.1 better than 80%
1.15 better than 79%
54% of 284 duels better than 60%
48% of 25 situations better than 73%
Nuke21
67% better than 82%
0.94 better than 96%
94.9 better than 92%
1.32 better than 95%
65% of 112 duels better than 96%
38% of 13 situations better than 47%
Anubis18
50% better than 36%
0.76 better than 54%
82.3 better than 54%
1.05 better than 48%
46% of 95 duels better than 18%
38% of 13 situations right on the average
Inferno11
55% -
0.75 -
85.5 -
1.06-
50% of 84 duels -
83% of 6 situations -
Cache10
50% -
0.85 -
88.6 -
1.18-
59% of 66 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EKONOMEISTER plays

Across 321 matches EKONOMEISTER averages K/R 0.81 and ADR 87.8; the rating across the 135 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 134 of 248 matches the rating was 1.10 or higher (54%), in 60 it was below 0.90. In 321 matches with detailed stats: 74 4Ks and 9 aces. Best month by rating: November 2026 at 1.20. EKONOMEISTER loses the most ELO on Mirage (−42 ELO, win rate 46%). Things go best on Ancient (+21 ELO, win rate 62%). Match no. 2 of the day goes best: 59% win rate, +20 ELO. Improved over the last three months: K/R +0.06, ADR +6.4, Headshots +3 pp, ELO +274, First kills +1 pp. Got weaker: Win rate −5 pp, Clutch 1v1 −14 pp. Last 30 days: 140 matches, win rate 54%, net ELO +259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.