BACb_3Ab1B

Tajikistan
On FACEIT since 2024 197 matches tracked 73 matches in 30 days
ELO ▼ 68
2,755
30-day peak: 2,832
Rank EU
#21,879
Tajikistan #49 in Tajikistan
Last updated:

How does BACb_3Ab1B play?

Rating 1.01 (from 147 matches) K/R 0.72 ADR 76.5 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 147 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 4.5
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 22%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 18x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 1.4−2.6 · Ø 4.0 better than 1%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +448
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.3
▼ Got worse
Headshots −4 pp, Win rate −9 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.81. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
63 matches · 49% win rate
On Anubis −26 ELO
26 matches · 62% win rate
On Saturdays −50 ELO, win rate 32%

BACb_3Ab1B loses the most ELO on Dust 2: −49 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
49% better than 33%
0.72 better than 34%
79.0 better than 35%
0.99 better than 26%
49% of 238 duels better than 32%
35% of 20 situations better than 39%
Mirage46
59% better than 74%
0.73 better than 38%
74.9 better than 17%
1.01 better than 35%
52% of 147 duels right on the average
35% of 23 situations better than 38%
Ancient33
55% better than 54%
0.70 better than 23%
74.9 better than 15%
0.96 better than 19%
50% of 117 duels better than 36%
30% of 10 situations better than 28%
Anubis26
62% better than 76%
0.77 better than 59%
78.4 better than 32%
1.15 better than 79%
53% of 95 duels better than 54%
33% of 12 situations better than 36%
Inferno13
31% -
0.69 -
72.3 -
0.95-
45% of 53 duels -
11% of 9 situations -
Nuke8
50% -
0.68 -
73.9 -
1.00-
52% of 21 duels -
33% of 9 situations -
Overpass4
50% -
0.73 -
80.5 -
-
-
-
Cache3
0% -
0.65 -
79.6 -
0.80-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BACb_3Ab1B plays

Across 197 matches BACb_3Ab1B averages K/R 0.72 and ADR 76.5; the rating across the 147 rated matches is 1.01. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 62% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 53 of 147 matches the rating was 1.10 or higher (36%), in 51 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. BACb_3Ab1B loses the most ELO on Dust 2 (−49 ELO, win rate 49%). Things go best on Ancient (+1 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate. Improved over the last three months: ELO +448. Got weaker: Headshots −4 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.3. Last 30 days: 73 matches, win rate 52%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.