BACR_TPAKTOP

Seychelles
On FACEIT since 2023 361 matches tracked 105 matches in 30 days
ELO ▲ 228
2,226
30-day peak: 2,398
Rank EU
#130,758
Seychelles #115 in Seychelles
Last updated:

How does BACR_TPAKTOP play?

Rating 0.90 K/R 0.66 ADR 76.9 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 361 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.9
Knife kills 2 in 361 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 26%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 38x 4K, 2 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 91%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +292
= Stayed the same
ADR at 75.7, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −200 ELO
74 matches · 49% win rate
In match 4 of the day −165 ELO
46 matches · 35% win rate
On Saturdays −155 ELO, win rate 40%

BACR_TPAKTOP loses the most ELO on Ancient: −200 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Reached level 10 · Mirage
  4. Most kills in a match: 39 · Dust 2
  5. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
56% better than 68%
0.66 better than 18%
77.4 better than 35%
0.92 better than 16%
44% of 607 duels better than 15%
45% of 44 situations better than 72%
Dust 2102
51% better than 48%
0.66 better than 16%
76.3 better than 28%
0.90 better than 11%
43% of 506 duels better than 13%
48% of 44 situations better than 75%
Ancient74
49% better than 39%
0.67 better than 19%
77.0 better than 29%
0.90 better than 12%
42% of 399 duels better than 10%
38% of 34 situations right on the average
Anubis38
47% better than 35%
0.69 better than 26%
82.4 better than 60%
0.91 better than 13%
46% of 188 duels better than 22%
20% of 20 situations better than 12%
Nuke19
58% better than 58%
0.65 better than 12%
75.1 better than 21%
0.87 better than 7%
41% of 93 duels better than 7%
33% of 12 situations better than 37%
Cache6
50% -
0.54 -
63.9 -
0.78-
46% of 26 duels -
33% of 3 situations -
Inferno6
17% -
0.45 -
58.5 -
0.56-
32% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BACR_TPAKTOP plays

Across 361 matches BACR_TPAKTOP averages K/R 0.66, ADR 76.9 and a rating of 0.90. Most room to improve: K/D at 0.87, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 43% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 94 of 361 matches the rating was 1.10 or higher (26%), in 195 it was below 0.90. In 327 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. BACR_TPAKTOP loses the most ELO on Ancient (−200 ELO, win rate 49%). Things go best from match 5 of the day (+351 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +351 ELO. Improved over the last three months: ELO +292. Got weaker: K/R −0.05, Rating −0.06, Headshots −2 pp. Unchanged in recent months: ADR at 75.7, Win rate at 52%. Last 30 days: 105 matches, win rate 55%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.