BABA_SNYS

Tajikistan
On FACEIT since 2025 109 matches tracked 29 matches in 30 days
ELO ▲ 297
2,003
30-day peak: 2,003
Rank EU
#260,550
Tajikistan #631 in Tajikistan
Last updated:

How does BABA_SNYS play?

Rating 1.19 K/R 0.86 ADR 92.9 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 109 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.19+0.16 · Ø 1.03 better than 90%
Pistol kills per match 3.3
Knife kills 1 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 21x 4K, 4 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +119
= Stayed the same
Headshots at 52%, Win rate at 52%
▼ Got worse
K/R −0.15, Rating −0.19, ADR −13.5

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.77 (at the start 0.92). Slightly above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
25 matches · 36% win rate
On Sundays +11 ELO, win rate 33%

BABA_SNYS loses the most ELO in match 2 of the day: −27 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 42 · Anubis
  4. Highest rating in a match: 2.60 · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 24%
0.92 better than 97%
97.4 better than 96%
1.28 better than 96%
58% of 153 duels better than 85%
35% of 17 situations better than 40%
Anubis23
61% better than 79%
0.89 better than 95%
95.3 better than 95%
1.24 better than 95%
60% of 113 duels better than 90%
58% of 12 situations better than 90%
Dust 220
65% better than 91%
0.81 better than 79%
90.2 better than 87%
1.15 better than 82%
48% of 95 duels better than 34%
46% of 13 situations better than 73%
Ancient10
70% -
0.79 -
88.4 -
1.01-
60% of 50 duels -
17% of 6 situations -
Nuke10
50% -
0.86 -
95.5 -
1.22-
62% of 34 duels -
33% of 12 situations -
Inferno8
25% -
0.90 -
97.8 -
1.25-
44% of 41 duels -
50% of 6 situations -
Cache6
50% -
0.66 -
73.8 -
0.95-
36% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BABA_SNYS plays

Across 109 matches BABA_SNYS averages K/R 0.86, ADR 92.9 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 92.9, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 54 of 109 matches the rating was 1.10 or higher (50%), in 26 it was below 0.90. In 87 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: July 2026 at 1.36. BABA_SNYS loses the most ELO in match 2 of the day (−27 ELO, win rate 36%). Things go best in match 3 of the day (+47 ELO, win rate 75%). Match no. 3 of the day goes best: 75% win rate, +47 ELO. Improved over the last three months: ELO +119. Got weaker: K/R −0.15, Rating −0.19, ADR −13.5. Unchanged in recent months: Headshots at 52%, Win rate at 52%. Last 30 days: 29 matches, win rate 55%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.