BABANID

Albania
On FACEIT since 2016 425 matches tracked 196 matches in 30 days
ELO ▼ 5
3,210
30-day peak: 3,327
Rank EU ▼ 1,530 places
#3,938
Albania #34 in Albania
30 days · prev. #2,408 · best #2,408
Last updated:
Next update possible in 1h 9m

How does BABANID play?

Rating 1.16 (from 379 matches) K/R 0.84 ADR 87.1 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 379 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.0
Zeus kills4 in 425 matches
Knife kills 15 in 425 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 108x 4K, 15 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.3 · Ø 3.8 better than 38%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.09, ELO +388
= Stayed the same
K/R at 0.83, ADR at 86.6, Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −89 ELO
134 matches · 57% win rate
On Anubis −78 ELO
35 matches · 54% win rate
On Mondays −3 ELO, win rate 49%

BABANID loses the most ELO on Dust 2: −89 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
60% better than 73%
0.86 better than 87%
89.0 better than 81%
1.16 better than 79%
55% of 679 duels better than 65%
38% of 88 situations better than 48%
Dust 2134
57% better than 58%
0.86 better than 87%
88.3 better than 77%
1.19 better than 81%
52% of 610 duels better than 46%
42% of 85 situations better than 58%
Ancient52
48% better than 27%
0.77 better than 57%
82.4 better than 51%
1.07 better than 54%
50% of 246 duels better than 35%
57% of 30 situations better than 90%
Anubis35
54% better than 46%
0.83 better than 81%
83.7 better than 61%
1.14 better than 74%
53% of 158 duels better than 53%
55% of 11 situations better than 85%
Nuke32
44% better than 15%
0.81 better than 67%
84.8 better than 62%
1.18 better than 77%
46% of 141 duels better than 16%
44% of 25 situations better than 62%
Inferno23
52% better than 20%
0.84 better than 69%
88.6 better than 63%
1.17 better than 58%
41% of 64 duels better than 2%
67% of 12 situations better than 95%
Cache5
20% -
0.79 -
80.5 -
1.05-
45% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BABANID plays

Across 425 matches BABANID averages K/R 0.84 and ADR 87.1; the rating across the 379 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 81% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 144 matches. In 207 of 379 matches the rating was 1.10 or higher (55%), in 85 it was below 0.90. In 341 matches with detailed stats: 108 4Ks and 15 aces. Best month by rating: September 2026 at 1.22. BABANID loses the most ELO on Dust 2 (−89 ELO, win rate 57%). Things go best on Mirage (+190 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +27 ELO. Improved over the last three months: Rating +0.09, ELO +388. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.83, ADR at 86.6, Win rate at 55%. Last 30 days: 196 matches, win rate 53%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.