BABAKOR-

Turkey
On FACEIT since 2016 379 matches tracked 75 matches in 30 days
ELO ▼ 43
2,416
30-day peak: 2,571
Rank EU
#73,439
Turkey #1,742 in Turkey
Last updated:

How does BABAKOR- play?

Rating 1.11 K/R 0.81 ADR 89.4 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 379 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 3.7
Knife kills 8 in 379 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 79%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 82x 4K, 12 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.30).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 98%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +59
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 90.4, Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −69 ELO
63 matches · 38% win rate
On Inferno −50 ELO
39 matches · 46% win rate
On Mondays −95 ELO, win rate 39%

BABAKOR- loses the most ELO in match 3 of the day: −69 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.66 · Nuke
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
50% better than 43%
0.84 better than 87%
92.1 better than 90%
1.14 better than 80%
57% of 589 duels better than 79%
37% of 71 situations better than 47%
Mirage113
48% better than 34%
0.79 better than 70%
87.3 better than 78%
1.09 better than 67%
55% of 502 duels better than 71%
33% of 64 situations better than 34%
Anubis53
47% better than 31%
0.80 better than 76%
87.6 better than 80%
1.08 better than 63%
53% of 341 duels better than 55%
36% of 28 situations better than 43%
Inferno39
46% better than 22%
0.77 better than 55%
85.9 better than 66%
1.02 better than 31%
54% of 231 duels right on the average
24% of 17 situations better than 18%
Nuke29
24% better than 1%
0.85 better than 83%
93.4 better than 89%
1.13 better than 68%
46% of 174 duels better than 19%
50% of 14 situations better than 80%
Ancient14
64% -
0.85 -
91.8 -
1.21-
51% of 68 duels -
50% of 6 situations -
Cache12
58% -
0.85 -
90.2 -
1.16-
58% of 59 duels -
40% of 10 situations -
Vertigo4
50% -
0.81 -
89.2 -
1.14-
38% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BABAKOR- plays

Across 379 matches BABAKOR- averages K/R 0.81, ADR 89.4 and a rating of 1.11. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 58% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 179 of 379 matches the rating was 1.10 or higher (47%), in 112 it was below 0.90. In 307 matches with detailed stats: 82 4Ks and 12 aces. Best month by rating: November 2026 at 1.20. BABAKOR- loses the most ELO in match 3 of the day (−69 ELO, win rate 38%). Things go best on Mirage (+106 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, +93 ELO. Improved over the last three months: Win rate +6 pp, ELO +59. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 90.4, Headshots at 58%. Last 30 days: 75 matches, win rate 47%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.