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B3G1

Cocos Islands
On FACEIT since 2016 377 matches tracked 75 matches in 30 days
ELO ▲ 314
3,041
30-day peak: 3,074
Rank EU ▼ 1,240 places
#8,065
Cocos Islands #5 in Cocos Islands
30 days · prev. #6,825 · best #6,272
Last updated:

How does B3G1 play?

Rating 1.13 (from 364 matches) K/R 0.80 ADR 85.4 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 364 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 3%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.16+0.11 · Ø 1.05 better than 75%
Pistol kills per match 2.9
Zeus kills6 in 377 matches
Knife kills 21 in 377 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 65%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 53x 4K, 6 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−4 pp · Ø 33% better than 17%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 71%
Enemies flashed per round 0.58+0.26 · Ø 0.32 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +422
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 85.6, Headshots at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −240 ELO
94 matches · 52% win rate
On Mirage −120 ELO
108 matches · 50% win rate
On Fridays −59 ELO, win rate 41%

B3G1 loses the most ELO on Dust 2: −240 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
50% better than 30%
0.80 better than 69%
83.3 better than 56%
1.13 better than 72%
61% of 471 duels better than 91%
42% of 64 situations better than 60%
Dust 294
52% better than 38%
0.80 better than 69%
88.1 better than 77%
1.13 better than 67%
56% of 416 duels better than 68%
40% of 52 situations right on the average
Anubis76
53% better than 43%
0.78 better than 63%
84.2 better than 64%
1.10 better than 63%
56% of 315 duels better than 70%
30% of 57 situations better than 29%
Ancient66
55% right on the average
0.79 better than 67%
86.6 better than 72%
1.14 better than 77%
56% of 294 duels better than 71%
34% of 38 situations better than 41%
Nuke31
48% better than 23%
0.82 better than 73%
87.1 better than 72%
1.16 better than 72%
53% of 129 duels right on the average
43% of 23 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How B3G1 plays

Across 377 matches B3G1 averages K/R 0.80 and ADR 85.4; the rating across the 364 rated matches is 1.13. Biggest strength: Opening duels won at 58%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 40% headshots. The strongest map is Ancient with a 55% win rate in 66 matches. In 179 of 364 matches the rating was 1.10 or higher (49%), in 109 it was below 0.90. In 289 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. B3G1 loses the most ELO on Dust 2 (−240 ELO, win rate 52%). Things go best from match 5 of the day (+151 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +151 ELO. Improved over the last three months: Win rate +7 pp, ELO +422. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 85.6, Headshots at 40%. Last 30 days: 75 matches, win rate 59%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.