B1g_BunnY
How does B1g_BunnY play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.62. Last 3 months: 0.61 (at the start 0.57).
Rating, 1.00 is an average match
Best month: October 2026 with 0.89.
Damage per round (ADR)
Best month: August 2026 with 71.5. Last 3 months: 71.0 (at the start 68.6).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months unchanged at 42%.
Matches won (win rate)
Best month: July 2026 with 71%. Last 3 months: 47% (at the start 70%).
Best month: August 2026 with 1,554.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
B1g_BunnY loses the most ELO on Dust 2: −31 ELO, 63% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.64 · Dust 2
- Most kills in a match: 31 · Anubis
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How B1g_BunnY plays
Across 73 matches B1g_BunnY averages K/R 0.60 and ADR 70.3; the rating across the 52 rated matches is 0.84. Biggest strength: Utility with impact at 40%. That is better than 80% of players on level 7. Most room to improve: K/D at 0.79. That is better than only 2% of players on level 7. On average 13.3 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 9 of 52 matches the rating was 1.10 or higher (17%), in 32 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: October 2026 at 0.89. B1g_BunnY loses the most ELO on Dust 2 (−31 ELO, win rate 63%). Things go best in match 1 of the day (+42 ELO, win rate 64%). Improved over the last three months: K/R +0.04. Got weaker: Win rate −23 pp. Unchanged in recent months: ADR at 71.0, Headshots at 42%. Last 30 days: 20 matches, win rate 60%, ELO balance −65.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.