B19_D1Ld0

Vietnam
On FACEIT since 2024 211 matches tracked 89 matches in 30 days
Last updated:

How does B19_D1Ld0 play?

Rating 1.07 (from 190 matches) K/R 0.79 ADR 84.5 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.06+0.03 · Ø 1.03 better than 55%
Pistol kills per match 3.2
Knife kills 1 in 211 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 28x 4K, 4 aces in 128 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +323
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 82.7
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
20 matches · 65% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 29%
On Tuesdays +27 ELO, win rate 46%

B19_D1Ld0 loses the most ELO on Nuke: −25 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 2.13 · Anubis
  5. Reached level 10 · Anubis

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
46% better than 27%
0.78 better than 66%
83.5 better than 61%
1.07 better than 59%
51% of 362 duels better than 46%
56% of 25 situations better than 90%
Dust 260
58% better than 73%
0.78 better than 66%
82.7 better than 57%
1.07 better than 59%
52% of 268 duels right on the average
45% of 40 situations better than 70%
Ancient24
54% better than 57%
0.81 better than 77%
87.8 better than 78%
1.07 better than 62%
50% of 84 duels better than 38%
45% of 11 situations better than 70%
Nuke20
65% better than 81%
0.82 better than 75%
85.5 better than 66%
1.07 better than 54%
48% of 81 duels better than 28%
50% of 6 situations better than 80%
Anubis19
53% right on the average
0.81 better than 78%
88.1 better than 82%
1.09 better than 66%
47% of 98 duels better than 21%
22% of 9 situations better than 15%
Cache8
88% -
0.80 -
84.5 -
1.13-
56% of 50 duels -
67% of 3 situations -
Inferno7
43% -
0.80 -
84.6 -
1.05-
54% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B19_D1Ld0 plays

Across 211 matches B19_D1Ld0 averages K/R 0.79 and ADR 84.5; the rating across the 190 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 78 of 190 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 128 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. B19_D1Ld0 loses the most ELO on Nuke (−25 ELO, win rate 65%). Things go best on Dust 2 (+68 ELO, win rate 58%). Improved over the last three months: Win rate +9 pp, ELO +323. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 82.7. Last 30 days: 89 matches, win rate 56%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.