B0GuSZ

Poland
On FACEIT since 2024 322 matches tracked 40 matches in 30 days
Last updated:

How does B0GuSZ play?

Rating 0.95 K/R 0.70 ADR 79.3 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 322 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 5%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.93−0.07 · Ø 1.00 better than 23%
Pistol kills per match 2.7
Knife kills 1 in 322 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 63%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 35%
MVPs per match 1.9−0.4 · Ø 2.3 better than 14%
4Ks and aces 39x 4K, 0 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Headshots +3 pp
= Stayed the same
K/R at 0.72, ADR at 80.7, Win rate at 47%
▼ Got worse
ELO −70

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.72 (at the start 0.69). Right on the average (0.72).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −200 ELO
53 matches · 45% win rate
In match 3 of the day −68 ELO
52 matches · 42% win rate
Between 6:00 and 12:00 +4 ELO, win rate 39%
On Saturdays −83 ELO, win rate 25%

B0GuSZ loses the most ELO on Ancient: −200 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
44% better than 26%
0.69 better than 30%
77.2 better than 36%
0.94 better than 25%
51% of 423 duels right on the average
29% of 41 situations better than 25%
Dust 269
52% better than 53%
0.72 right on the average
80.2 better than 51%
0.96 better than 32%
46% of 311 duels better than 24%
38% of 24 situations right on the average
Anubis63
52% better than 55%
0.71 better than 42%
82.6 better than 63%
0.97 better than 38%
46% of 304 duels better than 26%
38% of 29 situations better than 55%
Ancient53
45% better than 32%
0.72 right on the average
80.4 better than 53%
0.96 better than 38%
46% of 233 duels better than 25%
54% of 28 situations better than 81%
Nuke31
52% better than 39%
0.70 better than 30%
78.7 better than 40%
0.95 better than 25%
47% of 149 duels better than 24%
43% of 23 situations better than 60%
Inferno9
11% -
0.56 -
73.9 -
0.72-
41% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B0GuSZ plays

Across 322 matches B0GuSZ averages K/R 0.70, ADR 79.3 and a rating of 0.95. Most room to improve: Headshot rate at 36%, better than only 5% of level 8 players. Averages 15.5 kills per match with 36% headshots. The strongest map is Dust 2 with a 52% win rate in 69 matches. In 90 of 322 matches the rating was 1.10 or higher (28%), in 141 it was below 0.90. In 245 matches with detailed stats: 39 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. B0GuSZ loses the most ELO on Ancient (−200 ELO, win rate 45%). Things go best on Mirage (+80 ELO, win rate 44%). Improved over the last three months: Rating +0.05, Headshots +3 pp. Got weaker: ELO −70. Unchanged in recent months: K/R at 0.72, ADR at 80.7, Win rate at 47%. Last 30 days: 40 matches, win rate 55%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.