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B0CAZ

Saudi Arabia
On FACEIT since 2017 429 matches tracked 119 matches in 30 days
ELO ▲ 249
2,989
30-day peak: 3,061
Rank EU ▼ 68 places
#10,002
Saudi Arabia #23 in Saudi Arabia
30 days · prev. #9,934 · best #7,777
Last updated:

How does B0CAZ play?

Rating 1.03 K/R 0.75 ADR 82.6 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 429 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 28%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 27%+15 pp · Ø 12% better than 92%
K/D 1.03−0.02 · Ø 1.05 better than 37%
Pistol kills per match 3.2
Zeus kills1 in 429 matches
Knife kills 4 in 429 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 66x 4K, 3 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 82.2
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
51 matches · 53% win rate
On Anubis −79 ELO
73 matches · 47% win rate
Between 6:00 and 12:00 −145 ELO, win rate 41%
On Wednesdays −168 ELO, win rate 46%

B0CAZ loses the most ELO on Dust 2: −100 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
59% better than 75%
0.77 better than 58%
84.1 better than 62%
1.06 better than 53%
55% of 784 duels better than 68%
35% of 82 situations better than 38%
Ancient79
46% better than 24%
0.72 better than 32%
79.7 better than 36%
0.98 better than 25%
48% of 481 duels better than 26%
37% of 38 situations better than 46%
Anubis73
47% better than 26%
0.73 better than 40%
81.3 better than 49%
0.96 better than 20%
52% of 429 duels right on the average
31% of 29 situations better than 31%
Cache61
51% better than 34%
0.77 better than 44%
82.8 better than 41%
1.09 better than 45%
57% of 334 duels better than 67%
31% of 29 situations better than 26%
Dust 251
53% better than 47%
0.77 better than 58%
83.7 better than 60%
1.06 right on the average
52% of 318 duels right on the average
32% of 22 situations better than 30%
Inferno22
64% better than 67%
0.78 right on the average
86.5 better than 59%
1.06 better than 32%
54% of 117 duels better than 44%
67% of 6 situations better than 95%
Nuke10
50% -
0.69 -
80.3 -
0.92-
54% of 56 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B0CAZ plays

Across 429 matches B0CAZ averages K/R 0.75, ADR 82.6 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 166 of 429 matches the rating was 1.10 or higher (39%), in 160 it was below 0.90. In 348 matches with detailed stats: 66 4Ks and 3 aces. Best month by rating: November 2026 at 1.09. B0CAZ loses the most ELO on Dust 2 (−100 ELO, win rate 53%). Things go best on Cache (+9 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, −75 ELO. Improved over the last three months: ELO +66. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 82.2. Last 30 days: 119 matches, win rate 54%, net ELO +264.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.