B-Dog

United Kingdom
FACEIT verified FACEIT verified On FACEIT since 2015 98 matches tracked 11 matches in 30 days
ELO ▲ 115
2,061
30-day peak: 2,061
Rank EU
#211,871
United Kingdom #3,822 in United Kingdom
Last updated:

How does B-Dog play?

Rating 1.03 (from 48 matches) K/R 0.69 ADR 73.1 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 38% weak 0.75 to 0.89 10% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 9x 4K, 1 ace in 48 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +6.3, Headshots +2 pp, Win rate +20 pp
= Stayed the same
ELO at 2,061
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
36 matches · 44% win rate
On Anubis −27 ELO
26 matches · 54% win rate
Between 0:00 and 6:00 −133 ELO, win rate 44%

B-Dog loses the most ELO in match 1 of the day: −90 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Inferno
  2. Highest rating in a match: 1.64 · Cache
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
54% better than 60%
0.72 better than 39%
75.1 better than 20%
1.01-
48% of 48 duels better than 33%
60% of 5 situations better than 94%
Ancient24
46% better than 30%
0.69 better than 23%
75.9 better than 22%
0.94-
50% of 26 duels better than 41%
25% of 4 situations better than 20%
Dust 210
30% -
0.61 -
66.1 -
0.89-
35% of 17 duels -
33% of 3 situations -
Mirage9
44% -
0.70 -
69.3 -
1.17-
47% of 15 duels -
50% of 4 situations -
Inferno8
63% -
0.63 -
67.6 -
1.14-
50% of 12 duels -
100% of 2 situations -
Nuke8
63% -
0.74 -
76.6 -
1.09-
60% of 25 duels -
25% of 4 situations -
Cache7
43% -
0.74 -
77.8 -
1.00-
57% of 35 duels -
0% of 5 situations -
Overpass4
75% -
0.55 -
60.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How B-Dog plays

Across 98 matches B-Dog averages K/R 0.69 and ADR 73.1; the rating across the 48 rated matches is 1.03. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Anubis with a 54% win rate in 26 matches. In 18 of 48 matches the rating was 1.10 or higher (38%), in 12 it was below 0.90. In 48 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. B-Dog loses the most ELO in match 1 of the day (−90 ELO, win rate 44%). Improved over the last three months: K/R +0.09, ADR +6.3, Headshots +2 pp, Win rate +20 pp. Unchanged in recent months: ELO at 2,061. Last 30 days: 11 matches, win rate 64%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.