Azuumii

France
On FACEIT since 2025 150 matches tracked 42 matches in 30 days
Last updated:

How does Azuumii play?

Rating 0.92 (from 149 matches) K/R 0.66 ADR 74.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 34%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 6

Compared with 813 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 45%−5 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

39% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.91−0.08 · Ø 0.99 better than 23%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.8%).

2K rounds 12.5%−0.5 pp · Ø 13.0% better than 41%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 25%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 86%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 13%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.0, Win rate +4 pp, ELO +334
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.63). Just below the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −91 ELO
32 matches · 53% win rate
On Ancient −30 ELO
24 matches · 58% win rate
Between 12:00 and 18:00 −153 ELO, win rate 47%
On Wednesdays −34 ELO, win rate 43%

Azuumii loses the most ELO on Inferno: −91 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.80 · Mirage
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
53% better than 59%
0.64 better than 24%
72.1 better than 27%
0.85 better than 13%
51% of 129 duels better than 59%
33% of 18 situations better than 37%
Ancient24
58% better than 78%
0.77 better than 78%
84.5 better than 78%
1.06 better than 79%
55% of 104 duels better than 80%
32% of 19 situations better than 35%
Anubis23
43% better than 24%
0.58 better than 6%
69.4 better than 11%
0.80 better than 6%
35% of 117 duels better than 2%
45% of 11 situations better than 71%
Nuke21
38% better than 11%
0.75 better than 68%
78.2 better than 52%
1.04 better than 68%
40% of 67 duels better than 11%
29% of 14 situations better than 23%
Dust 219
47% better than 39%
0.57 better than 2%
66.1 better than 3%
0.79 better than 2%
43% of 75 duels better than 15%
75% of 8 situations better than 99%
Mirage18
67% better than 94%
0.73 better than 59%
79.5 better than 54%
1.03 better than 65%
50% of 78 duels right on the average
56% of 9 situations better than 92%
Cache13
69% -
0.62 -
69.9 -
0.91-
43% of 49 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Azuumii plays

Across 150 matches Azuumii averages K/R 0.66 and ADR 74.5; the rating across the 149 rated matches is 0.92. Biggest strength: Utility damage per round at 5.8, better than 86% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 6 players. Averages 14.8 kills per match with 49% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 39 of 149 matches the rating was 1.10 or higher (26%), in 76 it was below 0.90. In 132 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Azuumii loses the most ELO on Inferno (−91 ELO, win rate 53%). Things go best in match 1 of the day (+29 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +29 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.0, Win rate +4 pp, ELO +334. Got weaker: Headshots −2 pp. Last 30 days: 42 matches, win rate 55%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.