Azrail

Belarus
On FACEIT since 2019 131 matches tracked 69 matches in 30 days
ELO ▲ 124
2,342
30-day peak: 2,466
Rank EU
#92,170
Belarus #2,248 in Belarus
Last updated:

How does Azrail play?

Rating 1.06 K/R 0.78 ADR 85.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 98%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.6
Knife kills 2 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 74%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 24x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Azrail is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: October 2026 with 0.84.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
51 matches · 31% win rate
On Anubis −1 ELO
36 matches · 47% win rate
On Thursdays ±0 ELO, win rate 38%

Azrail loses the most ELO in match 1 of the day: −25 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.21 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke
  4. Most kills in a match: 53 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
27% better than 1%
0.74 better than 47%
81.9 better than 54%
0.99 better than 32%
46% of 182 duels better than 20%
38% of 24 situations right on the average
Anubis36
47% better than 30%
0.81 better than 77%
87.0 better than 77%
1.10 better than 68%
50% of 141 duels better than 38%
33% of 21 situations better than 39%
Dust 224
50% better than 43%
0.77 better than 61%
83.4 better than 59%
1.05 right on the average
50% of 84 duels better than 39%
13% of 8 situations better than 3%
Ancient18
61% better than 78%
0.83 better than 83%
94.8 better than 95%
1.14 better than 79%
54% of 95 duels better than 62%
27% of 11 situations better than 22%
Cache4
50% -
0.92 -
89.0 -
1.40-
52% of 21 duels -
100% of 1 situations -
Inferno4
25% -
0.61 -
73.5 -
0.79-
38% of 24 duels -
0% of 1 situations -
Nuke4
50% -
0.82 -
83.6 -
1.02-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Azrail plays

Across 131 matches Azrail averages K/R 0.78, ADR 85.5 and a rating of 1.06. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 62% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 55 of 131 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 112 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. Azrail loses the most ELO in match 1 of the day (−25 ELO, win rate 31%). Things go best on Mirage (+30 ELO, win rate 27%). Last 30 days: 69 matches, win rate 48%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.