Azpctt

Georgia
On FACEIT since 2023 332 matches tracked 63 matches in 30 days
Last updated:

How does Azpctt play?

Rating 0.93 K/R 0.67 ADR 73.0 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 332 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 22%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.91−0.10 · Ø 1.01 better than 15%
Pistol kills per match 2.1
Knife kills 9 in 332 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 23%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 35x 4K, 5 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.6−1.6 · Ø 4.2 better than 15%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.3, ELO +227
= Stayed the same
Headshots at 46%, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −66 ELO
34 matches · 44% win rate
On Ancient −20 ELO
66 matches · 47% win rate
Between 12:00 and 18:00 +5 ELO, win rate 40%
On Fridays −95 ELO, win rate 37%

Azpctt loses the most ELO on Inferno: −66 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Nuke
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis86
47% better than 37%
0.72 right on the average
76.9 better than 31%
1.00 better than 47%
50% of 401 duels right on the average
43% of 40 situations better than 64%
Ancient66
47% better than 33%
0.68 better than 25%
72.7 better than 12%
0.92 better than 22%
46% of 309 duels better than 25%
30% of 43 situations better than 33%
Cache43
60% -
0.67 -
74.6 -
0.93-
47% of 235 duels -
38% of 24 situations -
Nuke43
44% better than 18%
0.68 better than 19%
73.6 better than 13%
0.94 better than 16%
50% of 153 duels better than 39%
35% of 40 situations better than 41%
Mirage39
33% better than 4%
0.64 better than 11%
67.9 better than 4%
0.88 better than 10%
45% of 187 duels better than 20%
35% of 26 situations better than 43%
Inferno34
44% better than 25%
0.62 better than 9%
70.4 better than 12%
0.84 better than 5%
48% of 155 duels better than 34%
27% of 15 situations better than 27%
Dust 221
52% better than 53%
0.63 better than 9%
68.3 better than 4%
0.87 better than 7%
49% of 81 duels better than 41%
14% of 7 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How Azpctt plays

Across 332 matches Azpctt averages K/R 0.67, ADR 73.0 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 73.0, better than only 11% of level 8 players. Averages 14.8 kills per match with 46% headshots. The strongest map is Cache with a 60% win rate in 43 matches. In 93 of 332 matches the rating was 1.10 or higher (28%), in 163 it was below 0.90. In 274 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: November 2026 at 1.02. Azpctt loses the most ELO on Inferno (−66 ELO, win rate 44%). Things go best in match 4 of the day (+114 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +114 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.3, ELO +227. Unchanged in recent months: Headshots at 46%, Win rate at 47%. Last 30 days: 63 matches, win rate 48%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.