Azolda

Sweden
On FACEIT since 2022 326 matches tracked 89 matches in 30 days
ELO ▲ 35
2,155
30-day peak: 2,234
Rank EU
#165,156
Sweden #4,146 in Sweden
Last updated:

How does Azolda play?

Rating 1.07 (from 276 matches) K/R 0.76 ADR 86.6 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 276 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.4
Knife kills 1 in 326 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 51x 4K, 3 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 96%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.45, ADR +7.1
= Stayed the same
Headshots at 46%, Win rate at 47%
▼ Got worse
ELO −243

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −42 ELO
41 matches · 44% win rate
In match 2 of the day −20 ELO
66 matches · 39% win rate
On Fridays ±0 ELO, win rate 43%

Azolda loses the most ELO on Nuke: −42 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Highest rating in a match: 2.48 · Nuke
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient93
46% better than 29%
0.75 better than 53%
85.9 better than 73%
1.05 better than 56%
56% of 303 duels better than 74%
27% of 52 situations better than 23%
Anubis62
48% better than 42%
0.72 better than 39%
82.5 better than 58%
1.04 right on the average
56% of 213 duels better than 76%
50% of 32 situations better than 78%
Dust 258
62% better than 84%
0.78 better than 69%
89.7 better than 84%
1.11 better than 73%
53% of 247 duels better than 60%
33% of 30 situations better than 37%
Nuke41
44% better than 20%
0.81 better than 69%
92.0 better than 88%
1.16 better than 76%
49% of 199 duels better than 33%
35% of 20 situations better than 42%
Mirage29
41% better than 15%
0.72 better than 40%
81.2 better than 52%
1.00 better than 40%
48% of 122 duels better than 32%
47% of 15 situations better than 75%
Inferno27
52% better than 45%
0.76 better than 53%
89.5 better than 79%
1.08 better than 58%
47% of 125 duels better than 19%
43% of 14 situations better than 59%
Cache14
43% -
0.76 -
89.0 -
1.04-
58% of 65 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Azolda plays

Across 326 matches Azolda averages K/R 0.76 and ADR 86.6; the rating across the 276 rated matches is 1.07. Biggest strength: Utility damage per round at 7.4, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 58 matches. In 116 of 276 matches the rating was 1.10 or higher (42%), in 88 it was below 0.90. In 271 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: November 2026 at 1.13. Azolda loses the most ELO on Nuke (−42 ELO, win rate 44%). Things go best in match 4 of the day (+210 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +210 ELO. Improved over the last three months: K/R +0.07, Rating +0.45, ADR +7.1. Got weaker: ELO −243. Unchanged in recent months: Headshots at 46%, Win rate at 47%. Last 30 days: 89 matches, win rate 47%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.