Azo-

Australia
On FACEIT since 2014 185 matches tracked 46 matches in 30 days
ELO ▼ 251
2,475
30-day peak: 2,728
Rank OCE ▼ 197 places
#314
Australia #167 in Australia
30 days · prev. #117 · best #105
Last updated:

How does Azo- play?

Rating 1.04 (from 165 matches) K/R 0.72 ADR 79.1 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.08+0.05 · Ø 1.03 better than 63%
Pistol kills per match 3.1
Knife kills 3 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 52%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 23x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 68%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 77.7, ELO at 2,475
▼ Got worse
Headshots −5 pp, Win rate −10 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −87 ELO
43 matches · 47% win rate
On Anubis −23 ELO
37 matches · 54% win rate
On Wednesdays −20 ELO, win rate 53%

Azo- loses the most ELO in match 2 of the day: −87 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Most kills in a match: 38 · Cache
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
60% better than 80%
0.69 better than 22%
77.8 better than 31%
1.02 better than 41%
61% of 119 duels better than 92%
48% of 25 situations better than 77%
Anubis37
54% better than 55%
0.73 better than 43%
78.7 better than 37%
1.03 better than 47%
50% of 125 duels better than 37%
63% of 16 situations better than 94%
Mirage35
54% better than 57%
0.67 better than 15%
74.1 better than 16%
0.97 better than 26%
53% of 116 duels better than 60%
42% of 12 situations better than 61%
Ancient21
71% better than 95%
0.80 better than 74%
82.6 better than 54%
1.16 better than 84%
52% of 58 duels right on the average
40% of 10 situations better than 55%
Inferno19
58% better than 62%
0.72 better than 29%
79.8 better than 36%
1.01 better than 27%
64% of 80 duels better than 92%
14% of 7 situations better than 4%
Cache13
54% -
0.80 -
85.2 -
1.12-
53% of 53 duels -
29% of 7 situations -
Nuke12
58% -
0.80 -
85.6 -
1.11-
63% of 32 duels -
25% of 4 situations -
Overpass3
67% -
0.75 -
80.7 -
0.66-
33% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Azo- plays

Across 185 matches Azo- averages K/R 0.72 and ADR 79.1; the rating across the 165 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 64 of 165 matches the rating was 1.10 or higher (39%), in 61 it was below 0.90. In 140 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. Azo- loses the most ELO in match 2 of the day (−87 ELO, win rate 47%). Things go best in match 1 of the day (+238 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +238 ELO. Got weaker: Headshots −5 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 77.7, ELO at 2,475. Last 30 days: 46 matches, win rate 43%, net ELO −251.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.