AzKinx

France
On FACEIT since 2014 383 matches tracked 115 matches in 30 days
ELO ▼ 133
2,885
30-day peak: 3,031
Rank EU ▼ 4,437 places
#14,318
France #264 in France
30 days · prev. #9,881 · best #6,159
Last updated:
Next update possible in 1h 35m

How does AzKinx play?

Rating 1.12 (from 347 matches) K/R 0.79 ADR 82.7 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 347 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.5
Knife kills 2 in 383 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 68x 4K, 8 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +236
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 82.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −224 ELO
94 matches · 46% win rate
From match 5 of the day −117 ELO
74 matches · 39% win rate
On Saturdays −106 ELO, win rate 47%

AzKinx loses the most ELO on Dust 2: −224 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.82 · Cache
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
46% better than 23%
0.77 better than 58%
81.9 right on the average
1.08 better than 56%
55% of 414 duels better than 66%
46% of 37 situations better than 72%
Anubis52
58% better than 63%
0.82 better than 79%
84.8 better than 67%
1.16 better than 80%
57% of 213 duels better than 75%
28% of 25 situations better than 23%
Mirage52
60% better than 78%
0.77 better than 58%
81.4 better than 48%
1.12 better than 71%
53% of 186 duels better than 56%
40% of 25 situations better than 55%
Cache51
49% better than 27%
0.83 better than 70%
85.8 better than 56%
1.16 better than 66%
56% of 259 duels better than 62%
25% of 28 situations better than 15%
Inferno50
52% better than 27%
0.76 better than 39%
81.3 better than 32%
1.10 better than 44%
46% of 191 duels better than 10%
18% of 22 situations better than 10%
Nuke50
50% better than 30%
0.78 better than 53%
80.5 better than 37%
1.13 better than 62%
54% of 192 duels right on the average
40% of 35 situations right on the average
Ancient24
58% better than 65%
0.78 better than 61%
83.9 better than 58%
1.16 better than 81%
52% of 89 duels right on the average
58% of 12 situations better than 91%
Vertigo7
57% -
0.82 -
87.7 -
1.10-
57% of 35 duels -
50% of 10 situations -
Overpass3
67% -
0.66 -
80.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AzKinx plays

Across 383 matches AzKinx averages K/R 0.79 and ADR 82.7; the rating across the 347 rated matches is 1.12. Biggest strength: 3K rounds at 5.2%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 52 matches. In 163 of 347 matches the rating was 1.10 or higher (47%), in 106 it was below 0.90. In 290 matches with detailed stats: 68 4Ks and 8 aces. Best month by rating: July 2026 at 1.15. AzKinx loses the most ELO on Dust 2 (−224 ELO, win rate 46%). Things go best on Anubis (+76 ELO, win rate 58%). Match no. 4 of the day goes best: 71% win rate, +38 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +236. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 82.5. Last 30 days: 115 matches, win rate 53%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.