Az1mus_7

Armenia
On FACEIT since 2021 230 matches tracked 53 matches in 30 days
Last updated:

How does Az1mus_7 play?

Rating 1.00 K/R 0.68 ADR 75.2 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so right on the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.4
Knife kills 8 in 230 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 16x 4K, 3 aces in 172 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +132
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −4.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −153 ELO
52 matches · 54% win rate
On Anubis −19 ELO
31 matches · 52% win rate
On Saturdays +33 ELO, win rate 46%

Az1mus_7 loses the most ELO on Ancient: −153 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 32 · Ancient
  4. Recorded match no. 100 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
57% better than 69%
0.74 right on the average
80.1 better than 46%
1.08 better than 64%
52% of 203 duels better than 54%
43% of 58 situations better than 63%
Ancient52
54% better than 55%
0.74 better than 47%
79.1 better than 38%
1.09 better than 68%
55% of 152 duels better than 70%
48% of 46 situations better than 75%
Mirage46
50% better than 42%
0.61 better than 3%
69.4 better than 5%
0.90 better than 9%
51% of 140 duels right on the average
26% of 34 situations better than 15%
Anubis31
52% better than 48%
0.63 better than 6%
72.4 better than 10%
0.93 better than 15%
48% of 84 duels better than 29%
17% of 18 situations better than 8%
Inferno21
33% better than 4%
0.64 better than 6%
72.7 better than 11%
0.98 better than 23%
47% of 58 duels better than 18%
31% of 16 situations better than 33%
Cache12
50% -
0.65 -
73.7 -
0.90-
36% of 36 duels -
33% of 9 situations -
Nuke7
43% -
0.57 -
62.6 -
0.83-
58% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Az1mus_7 plays

Across 230 matches Az1mus_7 averages K/R 0.68, ADR 75.2 and a rating of 1.00. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 61 matches. In 79 of 230 matches the rating was 1.10 or higher (34%), in 88 it was below 0.90. In 172 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. Az1mus_7 loses the most ELO on Ancient (−153 ELO, win rate 54%). Things go best on Mirage (+128 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +132. Got weaker: K/R −0.08, Rating −0.14, ADR −4.2. Last 30 days: 53 matches, win rate 53%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.