Ayildiz03

Turkey
On FACEIT since 2017 113 matches tracked 41 matches in 30 days
ELO ▼ 37
2,160
30-day peak: 2,235
Rank EU
#162,496
Turkey #4,382 in Turkey
Last updated:

How does Ayildiz03 play?

Rating 1.01 K/R 0.75 ADR 80.9 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 3.0
Zeus kills1 in 113 matches
Knife kills 2 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 15%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +11 pp, Win rate +4 pp
= Stayed the same
ELO at 2,210
▼ Got worse
K/R −0.05, Rating −0.10, ADR −4.1

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
35 matches · 34% win rate
In match 2 of the day −1 ELO
32 matches · 31% win rate

Ayildiz03 loses the most ELO on Mirage: −55 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 38 · Dust 2
  4. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
34% better than 4%
0.74 right on the average
78.1 better than 37%
0.98 better than 33%
48% of 186 duels better than 33%
32% of 25 situations better than 32%
Dust 234
59% better than 78%
0.80 better than 76%
86.8 better than 77%
1.10 better than 70%
55% of 226 duels better than 72%
25% of 12 situations better than 17%
Anubis14
50% -
0.64 -
71.9 -
0.83-
51% of 76 duels -
38% of 8 situations -
Ancient9
67% -
0.68 -
80.5 -
1.02-
43% of 37 duels -
20% of 5 situations -
Nuke8
50% -
0.77 -
78.4 -
0.99-
60% of 58 duels -
20% of 5 situations -
Inferno7
29% -
0.77 -
85.8 -
1.07-
55% of 42 duels -
50% of 4 situations -
Cache6
33% -
0.75 -
80.9 -
1.04-
53% of 45 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ayildiz03 plays

Across 113 matches Ayildiz03 averages K/R 0.75, ADR 80.9 and a rating of 1.01. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 48 of 113 matches the rating was 1.10 or higher (42%), in 44 it was below 0.90. In 83 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. Ayildiz03 loses the most ELO on Mirage (−55 ELO, win rate 34%). Things go best on Dust 2 (+74 ELO, win rate 59%). Improved over the last three months: Headshots +11 pp, Win rate +4 pp. Got weaker: K/R −0.05, Rating −0.10, ADR −4.1. Unchanged in recent months: ELO at 2,210. Last 30 days: 41 matches, win rate 44%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.