Ayan92

Kazakhstan
On FACEIT since 2026 93 matches tracked 51 matches in 30 days
Last updated:

How does Ayan92 play?

Rating 0.93 K/R 0.69 ADR 75.1 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 93 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 12% weak 0.75 to 0.89 25% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most
Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 50%+1 pp · Ø 49% better than 53%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (45%).

Headshot rate 56%+11 pp · Ø 45% better than 96%
AWP share of kills 8%−2 pp · Ø 10% better than 44%
K/D 0.91−0.07 · Ø 0.98 better than 22%
Pistol kills per match 2.7
Zeus kills1 in 93 matches
Knife kills 3 in 93 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 65%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 40%
MVPs per match 2.0−0.2 · Ø 2.2 better than 31%
4Ks and aces 7x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 36%
Enemies flashed per round 0.29+0.04 · Ø 0.25 better than 64%
Deaths per round 76%+3 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +20 pp, Win rate +8 pp, ELO +180
= Stayed the same
Clutch 1v1 at 50%
▼ Got worse
K/R −0.20, Rating −0.27, ADR −18.6, First kills −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.65 (at the start 0.85). Clearly below the average (0.71).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
26 matches · 42% win rate
On Mirage −21 ELO
27 matches · 37% win rate
From match 5 of the day +22 ELO
43 matches · 35% win rate

Ayan92 loses the most ELO on Dust 2: −22 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.65 · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
37% better than 11%
0.67 better than 26%
73.7 better than 22%
0.88 better than 14%
56% of 124 duels better than 83%
60% of 10 situations better than 94%
Dust 226
42% better than 23%
0.63 better than 12%
71.5 better than 13%
0.86 better than 10%
43% of 124 duels better than 13%
38% of 8 situations right on the average
Anubis14
50% -
0.69 -
72.1 -
0.92-
42% of 57 duels -
80% of 10 situations -
Ancient13
77% -
0.88 -
91.5 -
1.20-
57% of 79 duels -
17% of 6 situations -
Nuke7
29% -
0.81 -
80.5 -
1.09-
60% of 35 duels -
33% of 3 situations -
Inferno4
25% -
0.62 -
66.8 -
0.78-
38% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ayan92 plays

Across 93 matches Ayan92 averages K/R 0.69, ADR 75.1 and a rating of 0.93. Biggest strength: Headshot rate at 56%, better than 96% of level 6 players. Most room to improve: Utility hit rate at 29%, better than only 16% of level 6 players. Averages 15.2 kills per match with 56% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 28 of 93 matches the rating was 1.10 or higher (30%), in 54 it was below 0.90. In 93 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. Ayan92 loses the most ELO on Dust 2 (−22 ELO, win rate 42%). Improved over the last three months: Headshots +20 pp, Win rate +8 pp, ELO +180. Got weaker: K/R −0.20, Rating −0.27, ADR −18.6, First kills −8 pp. Unchanged in recent months: Clutch 1v1 at 50%. Last 30 days: 51 matches, win rate 43%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.