Ayameki

South Korea
On FACEIT since 2024 294 matches tracked 59 matches in 30 days
ELO ▲ 26
2,229
30-day peak: 2,368
Rank EU
#118,426
South Korea #1,704 in South Korea
Last updated:

How does Ayameki play?

Rating 0.90 K/R 0.63 ADR 69.2 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 294 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.1
Knife kills 1 in 294 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 1%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 27x 4K, 3 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +229
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.12, Rating −0.17, ADR −9.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.54
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.58 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
52 matches · 46% win rate
On Wednesdays −1 ELO, win rate 34%

Ayameki loses the most ELO on Mirage: −83 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.01 · Dust 2
  4. Reached level 10 · Anubis
  5. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
43% better than 22%
0.65 better than 11%
69.0 better than 4%
0.94 better than 20%
51% of 204 duels right on the average
38% of 66 situations right on the average
Anubis70
61% better than 80%
0.64 better than 8%
70.5 better than 6%
0.93 better than 18%
48% of 139 duels better than 32%
47% of 43 situations better than 74%
Ancient63
56% better than 67%
0.64 better than 9%
73.3 better than 14%
0.88 better than 8%
44% of 156 duels better than 13%
46% of 24 situations better than 72%
Mirage52
46% better than 30%
0.59 better than 3%
65.6 better than 2%
0.86 better than 5%
45% of 149 duels better than 18%
40% of 30 situations better than 58%
Nuke12
25% -
0.53 -
59.0 -
0.73-
27% of 33 duels -
57% of 7 situations -
Inferno8
50% -
0.66 -
67.1 -
0.95-
75% of 12 duels -
50% of 2 situations -
Cache5
40% -
0.64 -
66.2 -
0.91-
43% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ayameki plays

Across 294 matches Ayameki averages K/R 0.63, ADR 69.2 and a rating of 0.90. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 50% headshots. The strongest map is Anubis with a 61% win rate in 70 matches. In 67 of 294 matches the rating was 1.10 or higher (23%), in 155 it was below 0.90. In 274 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. Ayameki loses the most ELO on Mirage (−83 ELO, win rate 46%). Things go best on Anubis (+260 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp, ELO +229. Got weaker: K/R −0.12, Rating −0.17, ADR −9.3. Unchanged in recent months: Win rate at 51%. Last 30 days: 59 matches, win rate 53%, net ELO +222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.