Ayame-_-

Azerbaijan
On FACEIT since 2024 147 matches tracked 32 matches in 30 days
ELO ▲ 279
2,418
30-day peak: 2,418
Rank EU
#70,974
Azerbaijan #140 in Azerbaijan
Last updated:

How does Ayame-_- play?

Rating 1.12 K/R 0.82 ADR 91.9 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 147 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

46% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 46%+25 pp · Ø 21% better than 99%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.11+0.07 · Ø 1.04 better than 74%
Pistol kills per match 4.3
Knife kills 3 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 88%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 20x 4K, 2 aces in 76 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +7 pp, ELO +55
= Stayed the same
K/R at 0.83, ADR at 92.1, Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
31 matches · 52% win rate
From match 5 of the day −5 ELO
35 matches · 43% win rate
Between 0:00 and 6:00 +94 ELO, win rate 45%
On Sundays +19 ELO, win rate 45%

Ayame-_- loses the most ELO on Dust 2: −90 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
62% better than 84%
0.85 better than 89%
95.7 better than 95%
1.18 better than 88%
52% of 337 duels better than 55%
42% of 26 situations better than 60%
Dust 231
52% right on the average
0.84 better than 88%
94.3 better than 94%
1.15 better than 83%
55% of 211 duels better than 69%
50% of 18 situations better than 80%
Anubis21
67% better than 90%
0.76 better than 59%
84.6 better than 69%
1.04 right on the average
53% of 133 duels better than 60%
33% of 9 situations better than 36%
Ancient20
35% better than 6%
0.80 better than 76%
90.2 better than 87%
1.06 better than 60%
56% of 102 duels better than 76%
33% of 15 situations better than 38%
Nuke17
35% better than 5%
0.77 better than 54%
87.3 better than 73%
1.06 right on the average
41% of 87 duels better than 6%
25% of 8 situations better than 16%
Inferno5
40% -
0.82 -
89.7 -
1.06-
70% of 30 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ayame-_- plays

Across 147 matches Ayame-_- averages K/R 0.82, ADR 91.9 and a rating of 1.12. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 77 of 147 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 76 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. Ayame-_- loses the most ELO on Dust 2 (−90 ELO, win rate 52%). Things go best on Mirage (+106 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +55 ELO. Improved over the last three months: Rating +0.05, Win rate +7 pp, ELO +55. Unchanged in recent months: K/R at 0.83, ADR at 92.1, Headshots at 60%. Last 30 days: 32 matches, win rate 41%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.