AyaX

AR
159 matches tracked 11 matches in 30 days
Last updated:

How does AyaX play?

Rating 1.01 (from 87 matches) K/R 0.73 ADR 77.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 87 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 15%+5 pp · Ø 10% better than 75%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.5
Knife kills 2 in 159 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 47%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 12x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.72
▼ Got worse
ADR −4.4

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
59 matches · 42% win rate
On Dust 2 −50 ELO
41 matches · 41% win rate
Between 6:00 and 12:00 +28 ELO, win rate 38%
On Thursdays −20 ELO, win rate 33%

AyaX loses the most ELO in match 1 of the day: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 71%
0.73 right on the average
77.9 better than 39%
0.99 better than 41%
57% of 207 duels better than 84%
21% of 19 situations better than 11%
Dust 241
41% better than 20%
0.71 better than 41%
75.6 better than 26%
0.94 better than 24%
45% of 126 duels better than 20%
33% of 18 situations better than 38%
Nuke19
47% better than 22%
0.78 better than 60%
77.5 better than 30%
1.18-
42% of 48 duels better than 12%
20% of 5 situations better than 9%
Inferno13
54% -
0.71 -
77.0 -
1.08-
53% of 45 duels -
67% of 6 situations -
Anubis12
58% -
0.76 -
82.9 -
1.26-
55% of 42 duels -
60% of 5 situations -
Ancient6
33% -
0.76 -
81.9 -
-
-
-
Cache4
50% -
0.67 -
77.5 -
0.87-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AyaX plays

Across 159 matches AyaX averages K/R 0.73 and ADR 77.7; the rating across the 87 rated matches is 1.01. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 16.2 kills per match with 55% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 37 of 87 matches the rating was 1.10 or higher (43%), in 31 it was below 0.90. In 84 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. AyaX loses the most ELO in match 1 of the day (−60 ELO, win rate 42%). Things go best on Mirage (+67 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, +7 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: ADR −4.4. Unchanged in recent months: K/R at 0.72. Last 30 days: 11 matches, win rate 64%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.