AyaX
How does AyaX play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).
Utility and deaths
Average22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.79. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07.
Damage per round (ADR)
Best month: March 2026 with 87.1. Last 3 months: 75.7 (at the start 80.1). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 55% (at the start 53%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 53% (at the start 48%). Just above the average (52%).
Best month: September 2026 with 1,880.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AyaX loses the most ELO in match 1 of the day: −60 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.91 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 51 · Dust 2
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How AyaX plays
Across 159 matches AyaX averages K/R 0.73 and ADR 77.7; the rating across the 87 rated matches is 1.01. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 16.2 kills per match with 55% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 37 of 87 matches the rating was 1.10 or higher (43%), in 31 it was below 0.90. In 84 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. AyaX loses the most ELO in match 1 of the day (−60 ELO, win rate 42%). Things go best on Mirage (+67 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, +7 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: ADR −4.4. Unchanged in recent months: K/R at 0.72. Last 30 days: 11 matches, win rate 64%, net ELO +37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.