AyPee

Finland
On FACEIT since 2019 157 matches tracked 94 matches in 30 days
ELO ▲ 65
2,252
30-day peak: 2,365
Rank EU
#123,480
Finland #3,240 in Finland
Last updated:

How does AyPee play?

Rating 1.17 K/R 0.82 ADR 87.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 157 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.2
Knife kills 10 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 34x 4K, 5 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp
= Stayed the same
ADR at 87.0, ELO at 2,252
▼ Got worse
K/R −0.07, Rating −0.10, First kills −1 pp, Clutch 1v1 −35 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.81 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −80 ELO
36 matches · 36% win rate
In match 1 of the day +46 ELO
33 matches · 42% win rate
On Mondays −24 ELO, win rate 45%

AyPee loses the most ELO on Anubis: −80 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Recorded match no. 100 · Vertigo
  3. Highest rating in a match: 2.41 · Cache
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke38
76% better than 97%
0.91 better than 94%
93.5 better than 91%
1.34 better than 97%
58% of 185 duels better than 80%
56% of 27 situations better than 86%
Anubis36
36% better than 9%
0.75 right on the average
79.8 better than 41%
1.08 better than 63%
52% of 159 duels right on the average
47% of 17 situations better than 72%
Ancient34
44% better than 21%
0.85 better than 89%
91.0 better than 87%
1.17 better than 85%
52% of 202 duels right on the average
35% of 20 situations better than 42%
Cache19
47% better than 26%
0.76 better than 56%
85.5 better than 66%
1.05 better than 52%
45% of 127 duels better than 19%
71% of 7 situations better than 95%
Vertigo14
64% -
0.81 -
86.6 -
1.14-
53% of 72 duels -
46% of 13 situations -
Dust 26
0% -
0.94 -
93.6 -
1.27-
64% of 39 duels -
0% of 4 situations -
Mirage6
50% -
0.79 -
87.9 -
1.13-
35% of 34 duels -
-
Inferno4
75% -
0.70 -
83.1 -
0.95-
38% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AyPee plays

Across 157 matches AyPee averages K/R 0.82, ADR 87.5 and a rating of 1.17. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Nuke with a 76% win rate in 38 matches. In 80 of 157 matches the rating was 1.10 or higher (51%), in 39 it was below 0.90. In 157 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.25. AyPee loses the most ELO on Anubis (−80 ELO, win rate 36%). Things go best on Ancient (+26 ELO, win rate 44%). Match no. 3 of the day goes best: 65% win rate, −30 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp. Got weaker: K/R −0.07, Rating −0.10, First kills −1 pp, Clutch 1v1 −35 pp. Unchanged in recent months: ADR at 87.0, ELO at 2,252. Last 30 days: 94 matches, win rate 51%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.