Axel0N

AR
220 matches tracked 55 matches in 30 days
ELO ▲ 265
2,105
30-day peak: 2,105
Rank SA ▲ 497 places
#4,564
AR #1,082 in AR
30 days · prev. #5,061 · best #4,342
Last updated:

How does Axel0N play?

Rating 0.88 K/R 0.64 ADR 69.6 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 219 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.85−0.17 · Ø 1.02 better than 2%
Pistol kills per match 2.6
Knife kills 1 in 219 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.3%).

2K rounds 10.5%−2.8 pp · Ø 13.3% better than 2%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 21x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.64, Rating at 0.88, ADR at 69.2, Win rate at 50%, ELO at 2,093
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −271 ELO
38 matches · 34% win rate
On Mirage −248 ELO
105 matches · 47% win rate
On Fridays −4 ELO, win rate 43%

Axel0N loses the most ELO in match 3 of the day: −271 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.93 · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
47% better than 33%
0.63 better than 8%
69.2 better than 5%
0.86 better than 5%
44% of 480 duels better than 15%
38% of 48 situations right on the average
Ancient39
49% better than 37%
0.70 better than 29%
78.0 better than 32%
0.96 better than 26%
48% of 207 duels better than 30%
37% of 19 situations better than 48%
Nuke34
65% better than 75%
0.65 better than 10%
67.7 better than 4%
0.91 better than 11%
48% of 126 duels better than 25%
59% of 17 situations better than 91%
Cache14
50% -
0.62 -
66.1 -
0.83-
40% of 68 duels -
43% of 7 situations -
Inferno10
30% -
0.63 -
67.6 -
0.87-
40% of 40 duels -
25% of 8 situations -
Dust 29
56% -
0.48 -
56.6 -
0.73-
38% of 37 duels -
100% of 2 situations -
Anubis8
50% -
0.61 -
63.4 -
0.81-
40% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Axel0N plays

Across 219 matches Axel0N averages K/R 0.64, ADR 69.6 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 69.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 34 matches. In 46 of 219 matches the rating was 1.10 or higher (21%), in 117 it was below 0.90. In 153 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. Axel0N loses the most ELO in match 3 of the day (−271 ELO, win rate 34%). Things go best on Nuke (+190 ELO, win rate 65%). Match no. 1 of the day goes best: 55% win rate, +3 ELO. Improved over the last three months: Headshots +8 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.88, ADR at 69.2, Win rate at 50%, ELO at 2,093. Last 30 days: 55 matches, win rate 58%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.