Axccent

USA
223 matches tracked 48 matches in 30 days
Last updated:

How does Axccent play?

Rating 1.13 (from 114 matches) K/R 0.82 ADR 89.3 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 9
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 114 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsDamageHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 51%+1 pp better than 53%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 30%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+7 pp better than 85%
AWP share of kills 0%−11 pp better than 1%
K/D 1.07+0.07 better than 72%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.5 pp better than 95%
Rounds with 3K 5.2%+1.3 pp better than 91%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 43x 4K, 6 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 19%−16 pp better than 1%
Utility damage per round 3.2−1.1 better than 25%
Enemies flashed per round 0.37+0.09 better than 75%
Rounds with a death 77%+5 pp better than 6%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.07, ADR +6.8, Win rate +5 pp, ELO +89
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.76).

Patterns

From the last 222 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
55 matches · 40% wins
In match 2 of the day −23 ELO
33 matches · 39% wins
On Fridays +3 ELO, win rate 42%

Axccent loses the most ELO on Dust 2: −95 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.56 · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
40% better than 15%
0.83 better than 90%
91.0 better than 92%
1.16 better than 88%
50% of 237 duels better than 47%
31% of 26 situations better than 31%
Mirage42
50% level
0.82 better than 88%
88.9 better than 88%
1.24 better than 95%
59% of 192 duels better than 91%
37% of 19 situations better than 48%
Anubis37
59% better than 75%
0.81 better than 87%
88.2 better than 87%
1.08 better than 73%
51% of 161 duels better than 54%
43% of 23 situations better than 64%
Inferno28
46% better than 26%
0.81 better than 84%
85.7 better than 76%
1.02 better than 48%
48% of 123 duels better than 29%
31% of 13 situations better than 31%
Ancient24
46% better than 35%
0.91 better than 98%
99.6 better than 99%
1.30-
50% of 104 duels better than 47%
11% of 9 situations better than 3%
Cache23
57% -
0.80 -
86.7 -
1.08-
47% of 91 duels -
22% of 9 situations -
Nuke13
38% -
0.73 -
81.4 -
0.91-
42% of 60 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Axccent plays

Across 222 matches Axccent averages K/R 0.82 and ADR 89.3; the rating across the 114 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 89.3. That is better than 93% of players on level 9. Most room to improve: Utility with impact at 19%. That is better than only 1% of players on level 9. On average 18.1 kills per match, 55% of them headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 57 of 114 matches the rating was 1.10 or higher (50%), in 33 it was below 0.90. In 159 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: October 2026 at 1.18. Axccent loses the most ELO on Dust 2 (−95 ELO, win rate 40%). Things go best on Inferno (+75 ELO, win rate 46%). Improved over the last three months: K/R +0.07, ADR +6.8, Win rate +5 pp, ELO +89. Got weaker: Headshots −3 pp. Last 30 days: 48 matches, win rate 58%, ELO balance +70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.