AxEg4o21

Mongolia
On FACEIT since 2020 130 matches tracked 74 matches in 30 days
ELO ▲ 199
2,312
30-day peak: 2,391
Rank EU
#101,336
Mongolia #423 in Mongolia
Last updated:

How does AxEg4o21 play?

Rating 1.07 (from 94 matches) K/R 0.75 ADR 85.1 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.10+0.06 · Ø 1.04 better than 69%
Pistol kills per match 3.5
Knife kills 1 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 68%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.3−0.1 · Ø 2.4 better than 45%
4Ks and aces 13x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 52%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +228
= Stayed the same
K/R at 0.76, ADR at 86.2
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.83. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
42 matches · 48% win rate
On Dust 2 −38 ELO
39 matches · 69% win rate
On Tuesdays +22 ELO, win rate 44%

AxEg4o21 loses the most ELO in match 1 of the day: −47 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.00 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Reached level 10 · Mirage
  5. Most kills in a match: 39 · Nuke

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 30%
0.76 better than 58%
87.8 better than 80%
1.09 better than 67%
48% of 158 duels better than 30%
21% of 28 situations better than 9%
Dust 239
69% better than 95%
0.74 right on the average
80.4 better than 46%
1.06 better than 56%
43% of 88 duels better than 10%
24% of 21 situations better than 14%
Anubis20
50% better than 40%
0.71 better than 32%
83.6 better than 64%
1.05-
46% of 52 duels better than 19%
50% of 8 situations better than 80%
Ancient11
64% -
0.80 -
91.5 -
1.11-
63% of 30 duels -
50% of 8 situations -
Nuke8
63% -
0.72 -
83.6 -
0.86-
33% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AxEg4o21 plays

Across 130 matches AxEg4o21 averages K/R 0.75 and ADR 85.1; the rating across the 94 rated matches is 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 69% win rate in 39 matches. In 37 of 94 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 80 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: November 2026 at 1.13. AxEg4o21 loses the most ELO in match 1 of the day (−47 ELO, win rate 48%). Things go best on Anubis (+89 ELO, win rate 50%). Match no. 3 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +228. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 86.2. Last 30 days: 74 matches, win rate 59%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.