Awuinim

Poland
On FACEIT since 2015 356 matches tracked 144 matches in 30 days
Last updated:

How does Awuinim play?

Rating 0.96 K/R 0.66 ADR 72.0 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 356 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 17%+7 pp · Ø 10% better than 78%
K/D 0.97−0.04 · Ø 1.01 better than 33%
Pistol kills per match 2.5
Knife kills 7 in 356 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 21%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 14%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 35x 4K, 4 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 55%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 28%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +246
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 73.2
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −230 ELO
73 matches · 51% win rate
On Dust 2 −185 ELO
65 matches · 45% win rate
On Wednesdays −86 ELO, win rate 41%

Awuinim loses the most ELO on Ancient: −230 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 37 · Anubis
  5. Highest rating in a match: 2.53 · Ancient

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
52% better than 55%
0.62 better than 6%
67.9 better than 4%
0.91 better than 15%
48% of 227 duels better than 34%
39% of 62 situations better than 55%
Ancient73
51% better than 51%
0.69 better than 27%
73.0 better than 11%
0.98 better than 37%
52% of 215 duels better than 55%
38% of 74 situations right on the average
Dust 265
45% better than 30%
0.63 better than 6%
68.3 better than 3%
0.91 better than 13%
47% of 201 duels better than 28%
45% of 33 situations better than 73%
Anubis64
53% better than 58%
0.67 better than 19%
71.9 better than 9%
0.99 better than 39%
48% of 178 duels better than 34%
43% of 42 situations better than 65%
Cache49
55% -
0.73 -
79.2 -
1.07-
60% of 173 duels -
53% of 36 situations -
Inferno12
50% -
0.70 -
80.9 -
1.01-
38% of 40 duels -
25% of 8 situations -
Nuke12
50% -
0.68 -
77.2 -
0.98-
56% of 34 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Awuinim plays

Across 356 matches Awuinim averages K/R 0.66, ADR 72.0 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 72.0, better than only 8% of level 9 players. Averages 14.6 kills per match with 41% headshots. The strongest map is Cache with a 55% win rate in 49 matches. In 107 of 356 matches the rating was 1.10 or higher (30%), in 164 it was below 0.90. In 299 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. Awuinim loses the most ELO on Ancient (−230 ELO, win rate 51%). Things go best on Cache (+297 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +100 ELO. Improved over the last three months: Win rate +3 pp, ELO +246. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 73.2. Last 30 days: 144 matches, win rate 52%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.