Awuinim

Poland
On FACEIT since 2015 351 matches tracked 139 matches in 30 days
ELO ▲ 245
2,116
30-day peak: 2,188
Rank EU
#179,817
Poland #10,083 in Poland
Last updated:

How does Awuinim play?

Rating 0.96 K/R 0.66 ADR 72.0 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 351 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.4
Knife kills 7 in 351 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 17%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 34x 4K, 4 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 27%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +337
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 73.1
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −230 ELO
73 matches · 51% win rate
On Dust 2 −185 ELO
63 matches · 46% win rate
On Wednesdays −86 ELO, win rate 42%

Awuinim loses the most ELO on Ancient: −230 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 37 · Anubis
  5. Highest rating in a match: 2.53 · Ancient

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
51% better than 52%
0.62 better than 6%
68.1 better than 4%
0.91 better than 13%
48% of 223 duels better than 32%
38% of 61 situations right on the average
Ancient73
51% better than 51%
0.69 better than 23%
73.0 better than 12%
0.98 better than 33%
52% of 215 duels better than 53%
38% of 74 situations better than 53%
Anubis63
54% better than 60%
0.67 better than 18%
71.7 better than 8%
0.99 better than 32%
48% of 177 duels better than 33%
43% of 42 situations better than 62%
Dust 263
46% better than 32%
0.62 better than 6%
68.0 better than 3%
0.90 better than 10%
47% of 193 duels better than 26%
44% of 32 situations better than 69%
Cache48
56% -
0.73 -
79.1 -
1.08-
60% of 168 duels -
54% of 35 situations -
Inferno12
50% -
0.70 -
80.9 -
1.01-
38% of 40 duels -
25% of 8 situations -
Nuke12
50% -
0.68 -
77.2 -
0.98-
56% of 34 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Awuinim plays

Across 351 matches Awuinim averages K/R 0.66, ADR 72.0 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.0, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 41% headshots. The strongest map is Cache with a 56% win rate in 48 matches. In 106 of 351 matches the rating was 1.10 or higher (30%), in 162 it was below 0.90. In 294 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. Awuinim loses the most ELO on Ancient (−230 ELO, win rate 51%). Things go best on Cache (+297 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, +100 ELO. Improved over the last three months: Win rate +4 pp, ELO +337. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 73.1. Last 30 days: 139 matches, win rate 53%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.