Awoooope
How does Awoooope play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 767 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average36% headshots and so well below the average (44%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
StrengthDied in 65% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.68. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months unchanged at 0.96. Just below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 74.9. Last 3 months: 71.6 (at the start 73.9). Clearly below the average (78.2).
Share of headshot kills
Best month: September 2026 with 38%. Last 3 months: 37% (at the start 33%). Well below the average (44%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 51% (at the start 59%). Right on the average (51%).
Best month: September 2026 with 1,222. Last 3 months: 1,056 (at the start 1,179).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Awoooope loses the most ELO on Dust 2: −24 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.09 · Ancient
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How Awoooope plays
Across 142 matches Awoooope averages K/R 0.64, ADR 72.0 and a rating of 0.96. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 5 players. Averages 14.6 kills per match with 36% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 36 of 142 matches the rating was 1.10 or higher (25%), in 63 it was below 0.90. In 115 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. Awoooope loses the most ELO on Dust 2 (−24 ELO, win rate 51%). Things go best on Mirage (+105 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −8 pp, ELO −123. Unchanged in recent months: K/R at 0.65, Rating at 0.96, ADR at 71.6. Last 30 days: 60 matches, win rate 53%, net ELO −55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.