Awoooope

BY
On FACEIT since 2026 142 matches tracked 60 matches in 30 days
Last updated:

How does Awoooope play?

Rating 0.96 K/R 0.64 ADR 72.0 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 44%−6 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 11%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.00+0.03 · Ø 0.97 better than 71%
Pistol kills per match 1.8
Knife kills 6 in 142 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 24%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 18%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 10x 4K, 2 aces in 115 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 34%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 78%
Enemies flashed per round 0.55+0.31 · Ø 0.24 better than 97%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.65, Rating at 0.96, ADR at 71.6
▼ Got worse
Win rate −8 pp, ELO −123

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
45 matches · 51% win rate
In match 3 of the day +31 ELO
24 matches · 46% win rate

Awoooope loses the most ELO on Dust 2: −24 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.09 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
51% better than 53%
0.66 better than 27%
71.5 better than 15%
0.95 better than 41%
42% of 132 duels better than 14%
31% of 45 situations better than 33%
Mirage37
59% better than 82%
0.65 better than 24%
71.1 better than 19%
1.01 better than 67%
51% of 99 duels better than 59%
31% of 26 situations better than 34%
Anubis22
59% better than 79%
0.66 better than 23%
73.8 better than 24%
0.98 right on the average
44% of 59 duels better than 17%
36% of 22 situations right on the average
Ancient14
29% -
0.61 -
71.3 -
0.88-
42% of 26 duels -
25% of 12 situations -
Nuke13
38% -
0.66 -
79.9 -
0.94-
43% of 46 duels -
50% of 14 situations -
Inferno6
67% -
0.51 -
64.0 -
0.83-
44% of 18 duels -
33% of 3 situations -
Cache5
80% -
0.63 -
65.4 -
1.03-
56% of 9 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Awoooope plays

Across 142 matches Awoooope averages K/R 0.64, ADR 72.0 and a rating of 0.96. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 5 players. Averages 14.6 kills per match with 36% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 36 of 142 matches the rating was 1.10 or higher (25%), in 63 it was below 0.90. In 115 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. Awoooope loses the most ELO on Dust 2 (−24 ELO, win rate 51%). Things go best on Mirage (+105 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −8 pp, ELO −123. Unchanged in recent months: K/R at 0.65, Rating at 0.96, ADR at 71.6. Last 30 days: 60 matches, win rate 53%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.