Awiqer

South Korea
On FACEIT since 2023 95 matches tracked 50 matches in 30 days
ELO ▲ 29
2,187
30-day peak: 2,187
Rank EU
#150,024
South Korea #2,265 in South Korea
Last updated:

How does Awiqer play?

Rating 1.04 K/R 0.76 ADR 87.5 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 28% weak 0.75 to 0.89 8% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 3.0
Knife kills 4 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 13x 4K, 3 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +59
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 87.8
▼ Got worse
Headshots −5 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
31 matches · 52% win rate
On Dust 2 −20 ELO
35 matches · 43% win rate

Awiqer loses the most ELO on Mirage: −97 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 21%
0.75 better than 55%
84.7 better than 69%
1.04 better than 52%
51% of 193 duels right on the average
45% of 20 situations better than 71%
Mirage31
52% right on the average
0.76 better than 61%
91.6 better than 90%
1.01 better than 43%
48% of 241 duels better than 33%
43% of 14 situations better than 65%
Ancient9
56% -
0.76 -
83.6 -
1.03-
45% of 51 duels -
0% of 6 situations -
Anubis9
44% -
0.86 -
91.8 -
1.19-
55% of 58 duels -
40% of 5 situations -
Nuke6
50% -
0.63 -
75.6 -
0.89-
38% of 24 duels -
100% of 3 situations -
Inferno3
100% -
0.76 -
92.9 -
1.11-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Awiqer plays

Across 95 matches Awiqer averages K/R 0.76, ADR 87.5 and a rating of 1.04. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Mirage with a 52% win rate in 31 matches. In 40 of 95 matches the rating was 1.10 or higher (42%), in 28 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. Awiqer loses the most ELO on Mirage (−97 ELO, win rate 52%). Things go best in match 2 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: ELO +59. Got weaker: Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 87.8. Last 30 days: 50 matches, win rate 48%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.