Awi4

Ukraine
On FACEIT since 2019 198 matches tracked 49 matches in 30 days
ELO ▲ 66
2,990
30-day peak: 2,990
Rank EU ▲ 29 places
#9,892
Ukraine #526 in Ukraine
30 days · prev. #9,921 · best #9,892
Last updated:

How does Awi4 play?

Rating 1.03 (from 197 matches) K/R 0.72 ADR 79.3 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 198 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.2
Knife kills 6 in 198 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 30x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −18 pp, ELO −92

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −12 ELO
30 matches · 63% win rate
In match 4 of the day +31 ELO
20 matches · 50% win rate
On Thursdays −101 ELO, win rate 48%

Awi4 loses the most ELO on Anubis: −12 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 14 wins in a row · Cache
  4. Highest rating in a match: 2.75 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
56% better than 62%
0.70 better than 25%
76.3 better than 23%
1.00 better than 32%
46% of 287 duels better than 17%
36% of 36 situations better than 42%
Dust 239
69% better than 94%
0.80 better than 71%
84.0 better than 61%
1.16 better than 78%
58% of 175 duels better than 80%
41% of 17 situations better than 58%
Anubis30
63% better than 78%
0.75 right on the average
83.3 better than 60%
1.06 right on the average
53% of 156 duels better than 55%
33% of 15 situations better than 36%
Ancient27
56% better than 58%
0.74 better than 42%
83.8 better than 58%
1.03 better than 42%
47% of 116 duels better than 22%
54% of 13 situations better than 85%
Nuke15
60% better than 60%
0.64 better than 7%
71.1 better than 7%
0.88 better than 5%
41% of 70 duels better than 4%
75% of 4 situations better than 99%
Cache8
75% -
0.63 -
73.6 -
0.92-
47% of 34 duels -
25% of 4 situations -
Inferno6
17% -
0.59 -
74.5 -
0.78-
21% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Awi4 plays

Across 198 matches Awi4 averages K/R 0.72 and ADR 79.3; the rating across the 197 rated matches is 1.03. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 69% win rate in 39 matches. In 75 of 198 matches the rating was 1.10 or higher (38%), in 79 it was below 0.90. In 140 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: November 2026 at 1.14. Awi4 loses the most ELO on Anubis (−12 ELO, win rate 63%). Things go best on Dust 2 (+145 ELO, win rate 69%). Match no. 2 of the day goes best: 67% win rate, +94 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.3. Got weaker: Headshots −6 pp, Win rate −18 pp, ELO −92. Last 30 days: 49 matches, win rate 59%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.