AvoyzeNN

United Kingdom
On FACEIT since 2016 386 matches tracked 150 matches in 30 days
ELO ▲ 148
2,432
30-day peak: 2,494
Rank EU
#69,339
United Kingdom #1,235 in United Kingdom
Last updated:

How does AvoyzeNN play?

Rating 1.04 K/R 0.75 ADR 79.4 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 386 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.3
Zeus kills2 in 386 matches
Knife kills 14 in 386 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 48x 4K, 3 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +192
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 79.9, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −211 ELO
79 matches · 43% win rate
On Cache −55 ELO
29 matches · 45% win rate
Between 6:00 and 12:00 −31 ELO, win rate 33%
On Mondays −121 ELO, win rate 41%

AvoyzeNN loses the most ELO on Dust 2: −211 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.83 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
61% better than 81%
0.83 better than 83%
86.3 better than 74%
1.17 better than 85%
60% of 563 duels better than 90%
35% of 57 situations better than 40%
Dust 279
43% better than 18%
0.77 better than 62%
81.6 better than 51%
1.05 right on the average
57% of 366 duels better than 79%
26% of 43 situations better than 19%
Anubis53
45% better than 27%
0.66 better than 14%
71.4 better than 7%
0.90 better than 10%
49% of 219 duels better than 35%
43% of 23 situations better than 61%
Inferno49
55% better than 48%
0.69 better than 20%
75.8 better than 19%
0.98 better than 22%
50% of 207 duels better than 27%
48% of 31 situations better than 71%
Ancient46
46% better than 29%
0.69 better than 23%
69.8 better than 4%
0.96 better than 25%
46% of 149 duels better than 19%
36% of 25 situations better than 47%
Cache29
45% -
0.76 -
84.3 -
1.03-
52% of 145 duels -
42% of 24 situations -
Nuke11
36% -
0.72 -
74.0 -
0.93-
54% of 46 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AvoyzeNN plays

Across 386 matches AvoyzeNN averages K/R 0.75, ADR 79.4 and a rating of 1.04. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Mirage with a 61% win rate in 116 matches. In 164 of 386 matches the rating was 1.10 or higher (42%), in 131 it was below 0.90. In 315 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. AvoyzeNN loses the most ELO on Dust 2 (−211 ELO, win rate 43%). Things go best on Mirage (+154 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate, +65 ELO. Improved over the last three months: Headshots +7 pp, ELO +192. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 79.9, Win rate at 51%. Last 30 days: 150 matches, win rate 51%, net ELO +203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.