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Avangard616

Russia
On FACEIT since 2020 416 matches tracked 126 matches in 30 days
ELO ▲ 194
3,404
30-day peak: 3,578
Rank EU ▲ 1,537 places
#2,169
Russia #626 in Russia
30 days · prev. #3,706 · best #1,258
Last updated:

How does Avangard616 play?

Rating 1.10 (from 274 matches) K/R 0.76 ADR 79.0 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 309 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (388 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly below the average (54%).

Headshot rate 51%−3 pp · Ø 54% better than 38%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.10+0.05 · Ø 1.05 better than 58%
Pistol kills per match 2.6 from the last 309
Knife kills 6 in 309 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 67%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 68x 4K, 6 aces in 388 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 9%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 8%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ELO +109
= Stayed the same
ADR at 79.4
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −488 ELO
117 matches · 42% win rate
On Dust 2 −300 ELO
46 matches · 41% win rate
On Sundays +107 ELO, win rate 40%

Avangard616 loses the most ELO from match 5 of the day: −488 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
44% better than 12%
0.81 better than 74%
81.9 better than 50%
1.15 better than 77%
57% of 623 duels better than 77%
44% of 81 situations better than 68%
Anubis59
51% better than 37%
0.76 better than 54%
78.3 better than 32%
1.07 better than 53%
53% of 287 duels better than 54%
41% of 39 situations better than 58%
Ancient46
61% better than 71%
0.74 better than 42%
81.6 better than 47%
1.04 better than 44%
54% of 219 duels better than 60%
39% of 23 situations better than 52%
Dust 246
41% better than 10%
0.73 better than 37%
75.9 better than 21%
1.03 better than 36%
49% of 229 duels better than 31%
42% of 19 situations better than 57%
Nuke23
65% better than 74%
0.71 better than 26%
73.7 better than 14%
1.06 better than 45%
54% of 95 duels better than 55%
42% of 19 situations better than 56%
Cache7
43% -
0.78 -
76.9 -
1.12-
49% of 41 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Avangard616 plays

Across 416 matches Avangard616 averages K/R 0.76 and ADR 79.0; the rating across the 274 rated matches is 1.10. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 141 of 309 matches the rating was 1.10 or higher (46%), in 107 it was below 0.90. In 388 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. Avangard616 loses the most ELO from match 5 of the day (−488 ELO, win rate 42%). Things go best on Ancient (+345 ELO, win rate 61%). Match no. 4 of the day goes best: 68% win rate, +130 ELO. Improved over the last three months: K/R +0.05, ELO +109. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: ADR at 79.4. Last 30 days: 126 matches, win rate 52%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.