Autzen

Denmark
On FACEIT since 2019 61 matches tracked
Last updated:

How does Autzen play?

Rating 1.03 (from 41 matches) K/R 0.73 ADR 79.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 27% normal 0.90 to 1.09 10% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

50% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 9%
Clutch 1v2 won 50%+29 pp · Ø 21% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 34%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 7x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +55
= Stayed the same
K/R at 0.72, ADR at 78.4, Win rate at 54%
▼ Got worse
Rating −0.05, Headshots −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
26 matches · 42% win rate

Autzen loses the most ELO in match 1 of the day: +1 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.15 · Inferno
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 15%
0.71 better than 34%
78.6 better than 37%
0.97-
45% of 44 duels better than 16%
14% of 7 situations better than 3%
Cache11
82% -
0.64 -
72.8 -
0.93-
41% of 29 duels -
50% of 6 situations -
Dust 210
60% -
0.60 -
67.2 -
0.96-
22% of 18 duels -
33% of 3 situations -
Ancient6
50% -
0.82 -
92.1 -
1.03-
45% of 11 duels -
-
Nuke4
75% -
0.95 -
99.4 -
1.41-
67% of 12 duels -
0% of 1 situations -
Anubis3
33% -
0.56 -
61.7 -
0.74-
44% of 9 duels -
33% of 3 situations -
Inferno3
67% -
0.93 -
95.2 -
1.52-
78% of 9 duels -
0% of 1 situations -
Overpass3
33% -
0.91 -
98.7 -
1.73-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Autzen plays

Across 61 matches Autzen averages K/R 0.73 and ADR 79.9; the rating across the 41 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 19 of 41 matches the rating was 1.10 or higher (46%), in 18 it was below 0.90. In 28 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. Autzen loses the most ELO in match 1 of the day (+1 ELO, win rate 42%). Improved over the last three months: ELO +55. Got weaker: Rating −0.05, Headshots −8 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.4, Win rate at 54%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.