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Auraplusplus

Russia
On FACEIT since 2016 383 matches tracked 98 matches in 30 days
ELO ▲ 367
3,218
30-day peak: 3,279
Rank EU ▲ 5,621 places
#4,185
Russia #1,196 in Russia
30 days · prev. #9,806 · best #3,288
Last updated:

How does Auraplusplus play?

Rating 1.02 (from 342 matches) K/R 0.72 ADR 77.8 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 342 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so just above the average (54%).

Headshot rate 55%+1 pp · Ø 54% better than 63%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.04−0.01 · Ø 1.05 better than 37%
Pistol kills per match 2.6
Zeus kills1 in 383 matches
Knife kills 29 in 383 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 40%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 43x 4K, 3 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 36%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 77.5, Win rate at 51%, ELO at 3,188
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.72. Slightly below the average (0.75).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −64 ELO
88 matches · 59% win rate
Between 12:00 and 18:00 −7 ELO, win rate 47%
On Mondays −181 ELO, win rate 46%

Auraplusplus loses the most ELO on Ancient: −64 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.08 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
50% better than 31%
0.69 better than 21%
74.7 better than 17%
0.98 better than 21%
47% of 365 duels better than 22%
33% of 55 situations better than 33%
Ancient88
59% better than 64%
0.72 better than 32%
80.3 better than 40%
1.02 better than 37%
51% of 324 duels better than 41%
34% of 53 situations better than 41%
Mirage80
51% better than 35%
0.69 better than 20%
75.9 better than 20%
1.00 better than 29%
49% of 228 duels better than 29%
36% of 33 situations better than 42%
Anubis68
46% better than 20%
0.77 better than 58%
80.7 better than 45%
1.11 better than 66%
53% of 215 duels better than 54%
33% of 46 situations better than 38%
Inferno16
63% better than 53%
0.78 better than 44%
83.5 better than 42%
1.11-
59% of 73 duels better than 63%
33% of 6 situations better than 31%
Nuke16
44% better than 14%
0.69 better than 20%
74.5 better than 17%
0.98 better than 23%
40% of 53 duels better than 3%
38% of 8 situations better than 46%
Cache5
60% -
0.70 -
75.1 -
1.08-
73% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Auraplusplus plays

Across 383 matches Auraplusplus averages K/R 0.72 and ADR 77.8; the rating across the 342 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 118 of 342 matches the rating was 1.10 or higher (35%), in 117 it was below 0.90. In 304 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. Auraplusplus loses the most ELO on Ancient (−64 ELO, win rate 59%). Things go best on Dust 2 (+281 ELO, win rate 50%). Match no. 3 of the day goes best: 61% win rate, +57 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.5, Win rate at 51%, ELO at 3,188. Last 30 days: 98 matches, win rate 56%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.