AurOni

Spain
On FACEIT since 2014 180 matches tracked 29 matches in 30 days
Last updated:

How does AurOni play?

Rating 1.08 K/R 0.78 ADR 84.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 62%+51 pp · Ø 11% better than 99%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.3
Knife kills 9 in 180 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 45%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 7 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 85.5
▼ Got worse
Headshots −4 pp, Win rate −14 pp, ELO −190

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
30 matches · 37% win rate
On Dust 2 −5 ELO
69 matches · 48% win rate
In match 2 of the day +19 ELO
41 matches · 41% win rate

AurOni loses the most ELO on Ancient: −29 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.92 · Dust 2
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
48% better than 37%
0.78 better than 70%
87.7 better than 81%
1.10 better than 71%
59% of 368 duels better than 87%
42% of 43 situations better than 59%
Inferno32
59% better than 72%
0.80 better than 73%
88.5 better than 79%
1.12 better than 68%
64% of 159 duels better than 95%
44% of 25 situations better than 66%
Ancient30
37% better than 10%
0.81 better than 82%
83.5 better than 64%
1.11 better than 79%
63% of 127 duels better than 95%
44% of 18 situations better than 71%
Nuke29
45% better than 19%
0.73 better than 39%
80.7 better than 48%
1.00 better than 36%
64% of 159 duels better than 97%
50% of 10 situations better than 76%
Anubis12
42% -
0.76 -
78.0 -
1.04-
61% of 71 duels -
50% of 6 situations -
Mirage7
43% -
0.73 -
77.7 -
0.96-
52% of 54 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AurOni plays

Across 180 matches AurOni averages K/R 0.78, ADR 84.8 and a rating of 1.08. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Inferno with a 59% win rate in 32 matches. In 85 of 180 matches the rating was 1.10 or higher (47%), in 59 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 7 aces. Best month by rating: July 2026 at 1.10. AurOni loses the most ELO on Ancient (−29 ELO, win rate 37%). Things go best on Inferno (+58 ELO, win rate 59%). Match no. 4 of the day goes best: 58% win rate, +15 ELO. Got weaker: Headshots −4 pp, Win rate −14 pp, ELO −190. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 85.5. Last 30 days: 29 matches, win rate 34%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.