Aur1isz

Mongolia
On FACEIT since 2025 131 matches tracked 97 matches in 30 days
Last updated:
Next update possible in 57m 18s

How does Aur1isz play?

Rating 1.00 K/R 0.71 ADR 76.1 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
ClutcherHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 53%+4 pp · Ø 49% better than 83%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 48%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 51%
K/D 1.02+0.07 · Ø 0.95 better than 74%
Pistol kills per match 2.7
Knife kills 7 in 131 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 12.8%+0.1 pp · Ø 12.7% better than 51%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 55%
MVPs per match 1.9−0.2 · Ø 2.1 better than 25%
4Ks and aces 12x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 52%
Enemies flashed per round 0.39+0.15 · Ø 0.24 better than 83%
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 5 average
Whether Aur1isz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOctNov

Best month: October 2026 with 0.75.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
24 matches · 54% win rate
From match 5 of the day +24 ELO
51 matches · 45% win rate
On Saturdays −28 ELO, win rate 32%

Aur1isz loses the most ELO on Ancient: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 13 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 81%
0.69 better than 40%
75.9 better than 38%
0.98 right on the average
55% of 137 duels better than 83%
41% of 39 situations better than 61%
Dust 227
48% better than 48%
0.75 better than 73%
77.2 better than 45%
1.04 better than 72%
52% of 88 duels better than 66%
36% of 22 situations right on the average
Ancient24
54% better than 66%
0.75 better than 74%
81.8 better than 69%
1.02 better than 73%
47% of 66 duels better than 38%
33% of 18 situations better than 41%
Inferno14
57% -
0.71 -
76.1 -
1.03-
57% of 47 duels -
26% of 19 situations -
Nuke13
54% -
0.66 -
69.4 -
0.89-
45% of 38 duels -
50% of 14 situations -
Cache8
25% -
0.70 -
69.2 -
0.97-
62% of 26 duels -
38% of 8 situations -
Anubis4
75% -
0.70 -
65.6 -
1.06-
44% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aur1isz plays

Across 131 matches Aur1isz averages K/R 0.71, ADR 76.1 and a rating of 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 5 players. Most room to improve: Rounds with first kill at 8%, better than only 24% of level 5 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 40 matches. In 50 of 131 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 131 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. Aur1isz loses the most ELO on Ancient (−25 ELO, win rate 54%). Things go best on Dust 2 (+23 ELO, win rate 48%). Match no. 2 of the day goes best: 71% win rate. Last 30 days: 97 matches, win rate 51%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.