Atomik-
How does Atomik- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageOct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: January 2026 with 1.01. Last 3 months: 0.79 (at the start 0.88).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.09 (at the start 0.75).
Damage per round (ADR)
Best month: January 2026 with 110.7. Last 3 months: 92.5 (at the start 100.8).
Share of headshot kills
Best month: February 2026 with 48%. Last 3 months: 41% (at the start 48%).
Matches won (win rate)
Best month: February 2026 with 57%. Last 3 months: 48% (at the start 50%).
Best month: February 2026 with 1,565. Last 3 months: 1,398 (at the start 1,511).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 28 · Ancient
- Highest rating in a match: 2.09 · Ancient
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 49 matchesCompared with players on the same level who have at least 15 matches on the map.
How Atomik- plays
Across 49 matches Atomik- averages K/R 0.83 and ADR 96.6; the rating across the 29 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 96.6. That is better than 99% of players on level 7. Most room to improve: Utility damage per round at 2.8. That is better than only 21% of players on level 7. On average 18.2 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 9 of 29 matches the rating was 1.10 or higher (31%), in 10 it was below 0.90. In 25 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. Improved over the last three months: Rating +0.34. Got weaker: K/R −0.09, ADR −8.3, Headshots −7 pp, ELO −113. Unchanged in recent months: Win rate at 48%. Last 30 days: 25 matches, win rate 48%, ELO balance −16.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.