Atom1C_RT

Russia
On FACEIT since 2022 258 matches tracked 58 matches in 30 days
Last updated:

How does Atom1C_RT play?

Rating 1.02 (from 226 matches) K/R 0.73 ADR 78.1 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 226 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 4

Compared with 702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 51%+2 pp · Ø 49% better than 74%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 25%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 67%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.96).

Headshot rate 38%−5 pp · Ø 43% better than 25%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.04+0.08 · Ø 0.96 better than 86%
Pistol kills per match 1.8
Knife kills 3 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.7%).

2K rounds 14.1%+1.4 pp · Ø 12.7% better than 88%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 76%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 24x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 85%
Utility damage per round 6.0+2.2 · Ø 3.8 better than 88%
Enemies flashed per round 0.10−0.13 · Ø 0.23 better than 13%
Deaths per round 70%−3 pp · Ø 73% better than 89%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 80.3, Win rate at 50%, ELO at 1,036
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.71). Clearly above the average (0.70).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
72 matches · 43% win rate
On Inferno −92 ELO
33 matches · 42% win rate
On Mondays −74 ELO, win rate 30%

Atom1C_RT loses the most ELO in match 2 of the day: −122 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.33 · Inferno
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
53% better than 65%
0.75 better than 77%
79.0 better than 59%
1.06 better than 82%
50% of 256 duels better than 60%
35% of 66 situations better than 46%
Anubis35
51% better than 54%
0.79 better than 90%
84.8 better than 86%
1.10 better than 91%
55% of 108 duels better than 81%
37% of 27 situations better than 48%
Inferno33
42% better than 24%
0.71 better than 65%
79.1 better than 63%
1.00 better than 69%
56% of 93 duels better than 84%
39% of 18 situations better than 59%
Mirage27
48% better than 43%
0.71 better than 58%
75.4 better than 41%
1.00 better than 65%
49% of 78 duels right on the average
27% of 15 situations better than 23%
Ancient20
35% better than 12%
0.56 better than 6%
62.5 better than 4%
0.77 better than 6%
38% of 34 duels better than 10%
20% of 15 situations better than 10%
Cache17
53% -
0.73 -
80.1 -
1.03-
47% of 75 duels -
17% of 18 situations -
Nuke7
29% -
0.56 -
66.3 -
0.69-
28% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Atom1C_RT plays

Across 258 matches Atom1C_RT averages K/R 0.73 and ADR 78.1; the rating across the 226 rated matches is 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 89% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 4 players. Averages 15.4 kills per match with 38% headshots. The strongest map is Dust 2 with a 53% win rate in 116 matches. In 78 of 226 matches the rating was 1.10 or higher (35%), in 89 it was below 0.90. In 174 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Atom1C_RT loses the most ELO in match 2 of the day (−122 ELO, win rate 43%). Things go best in match 4 of the day (+110 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +110 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 80.3, Win rate at 50%, ELO at 1,036. Last 30 days: 58 matches, win rate 55%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.