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Atlas

Brazil
On FACEIT since 2018 395 matches tracked 145 matches in 30 days
ELO ▲ 163
2,451
30-day peak: 2,451
Rank SA ▲ 1,411 places
#1,505
Brazil #1,304 in Brazil
30 days · prev. #2,916 · best #1,500
Last updated:

How does Atlas play?

Rating 1.07 K/R 0.72 ADR 76.9 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 395 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

4.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 4.3+2.6 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 45%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.19+0.15 · Ø 1.04 better than 88%
Pistol kills per match 3.2
Zeus kills1 in 395 matches
Knife kills 5 in 395 matches

Impact

Average
Damage and big rounds

4.4 MVPs per match and so well above the average (2.4).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 6%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 4.4+2.0 · Ø 2.4 better than 99%
4Ks and aces 47x 4K, 4 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 36%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 61%−11 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +111
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.07, ADR −4.4

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −140 ELO
48 matches · 46% win rate
In match 2 of the day −124 ELO
87 matches · 55% win rate
On Thursdays +79 ELO, win rate 48%

Atlas loses the most ELO in match 4 of the day: −140 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.61 · Dust 2
  3. Longest win streak: 11 wins in a row · Overpass
  4. Most kills in a match: 40 · Cache

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
50% better than 42%
0.75 better than 53%
78.5 better than 36%
1.09 better than 67%
56% of 392 duels better than 75%
39% of 116 situations better than 51%
Dust 260
55% better than 60%
0.80 better than 74%
83.5 better than 61%
1.15 better than 80%
56% of 216 duels better than 74%
44% of 54 situations better than 69%
Ancient49
65% better than 86%
0.77 better than 59%
83.2 better than 56%
1.10 better than 68%
53% of 155 duels better than 56%
31% of 29 situations better than 33%
Anubis35
60% better than 74%
0.78 better than 66%
82.0 better than 51%
1.13 better than 77%
62% of 98 duels better than 93%
60% of 25 situations better than 92%
Cache19
63% better than 73%
0.74 right on the average
79.4 better than 43%
1.06 better than 54%
50% of 72 duels better than 42%
50% of 16 situations better than 76%
Inferno13
77% -
0.67 -
74.6 -
1.04-
57% of 145 duels -
57% of 122 situations -
Usp_containment11
64% -
0.54 -
59.2 -
0.89-
54% of 232 duels -
54% of 232 situations -
Nuke9
100% -
0.67 -
72.2 -
1.07-
49% of 41 duels -
56% of 27 situations -
Aim_redline_faceit7
86% -
0.61 -
65.9 -
1.01-
61% of 141 duels -
61% of 141 situations -
Mst_pistolmap_ver2.07
86% -
0.56 -
62.8 -
0.92-
56% of 176 duels -
56% of 176 situations -
Aim_all_pistols6
83% -
0.60 -
64.5 -
0.99-
60% of 129 duels -
60% of 129 situations -
Overpass6
67% -
0.63 -
75.1 -
1.03-
60% of 102 duels -
59% of 100 situations -
Awp_india5
40% -
0.46 -
49.6 -
0.77-
47% of 126 duels -
47% of 126 situations -
Awp_orange4
75% -
0.55 -
57.0 -
0.91-
55% of 80 duels -
55% of 80 situations -
Aim_map_faceit3
67% -
0.57 -
65.4 -
0.94-
57% of 63 duels -
57% of 63 situations -
Aim_rats3
67% -
0.58 -
64.9 -
0.96-
58% of 60 duels -
58% of 60 situations -
Awp_rome3
67% -
0.52 -
55.8 -
0.93-
57% of 56 duels -
57% of 56 situations -
Fistmap3
67% -
0.54 -
63.8 -
0.91-
55% of 60 duels -
55% of 60 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Atlas plays

Across 395 matches Atlas averages K/R 0.72, ADR 76.9 and a rating of 1.07. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 172 of 395 matches the rating was 1.10 or higher (44%), in 106 it was below 0.90. In 341 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: June 2026 at 1.25. Atlas loses the most ELO in match 4 of the day (−140 ELO, win rate 46%). Things go best on Dust 2 (+53 ELO, win rate 55%). From match no. 5 of the day on, things go best: 70% win rate, +48 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +111. Got weaker: K/R −0.07, Rating −0.07, ADR −4.4. Last 30 days: 145 matches, win rate 69%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.