Ateme

China
On FACEIT since 2023 352 matches tracked 154 matches in 30 days
Last updated:

How does Ateme play?

Rating 1.05 (from 302 matches) K/R 0.76 ADR 84.6 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.5
Knife kills 1 in 352 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 55x 4K, 7 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

0.95 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.95+0.65 · Ø 0.30 better than 99%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, ADR +5.0, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −76

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −192 ELO
75 matches · 48% win rate
On Dust 2 −141 ELO
72 matches · 50% win rate
On Thursdays −55 ELO, win rate 49%

Ateme loses the most ELO in match 1 of the day: −192 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.79 · Dust 2
  4. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
55% better than 60%
0.76 better than 54%
85.4 better than 68%
1.05 right on the average
50% of 531 duels better than 41%
25% of 67 situations better than 15%
Dust 272
50% better than 40%
0.72 better than 36%
81.5 better than 49%
1.00 better than 32%
45% of 257 duels better than 14%
36% of 25 situations better than 43%
Ancient68
51% better than 42%
0.77 better than 56%
86.6 better than 70%
1.10 better than 65%
54% of 341 duels better than 60%
38% of 34 situations right on the average
Inferno30
57% right on the average
0.70 better than 20%
78.4 better than 24%
0.98 better than 16%
50% of 153 duels better than 25%
36% of 11 situations better than 37%
Nuke23
61% better than 70%
0.77 better than 44%
84.6 better than 54%
1.04 better than 34%
44% of 81 duels better than 10%
9% of 11 situations better than 6%
Cache14
71% -
0.80 -
93.5 -
1.12-
60% of 70 duels -
50% of 4 situations -
Anubis12
33% -
0.90 -
88.7 -
1.40-
54% of 26 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ateme plays

Across 352 matches Ateme averages K/R 0.76 and ADR 84.6; the rating across the 302 rated matches is 1.05. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 61% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 125 of 302 matches the rating was 1.10 or higher (41%), in 108 it was below 0.90. In 302 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: November 2026 at 1.12. Ateme loses the most ELO in match 1 of the day (−192 ELO, win rate 48%). Things go best on Mirage (+138 ELO, win rate 55%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.07, ADR +5.0, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −76. Last 30 days: 154 matches, win rate 51%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.