Ateara

Denmark
On FACEIT since 2016 211 matches tracked 43 matches in 30 days
Last updated:

How does Ateara play?

Rating 1.09 K/R 0.81 ADR 90.4 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 211 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More damage per round than the level 6 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 51%+2 pp · Ø 49% better than 64%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (37%).

Clutch 1v1 won 41%+4 pp · Ø 37% better than 70%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 50%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so clearly above the average (0.96).

Headshot rate 46%+1 pp · Ø 45% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.06+0.10 · Ø 0.96 better than 81%
Pistol kills per match 2.9
Knife kills 1 in 211 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.1).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 86%
3K rounds 5.3%+1.6 pp · Ø 3.7% better than 95%
MVPs per match 2.7+0.6 · Ø 2.1 better than 96%
4Ks and aces 47x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 6.4+2.4 · Ø 4.0 better than 93%
Enemies flashed per round 0.38+0.13 · Ø 0.25 better than 82%
Deaths per round 76%+3 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.10, ADR at 90.9, Headshots at 46%
▼ Got worse
Win rate −3 pp, ELO −79

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.82 (at the start 0.80). Well above the average (0.71).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −109 ELO
55 matches · 44% win rate
On Nuke −43 ELO
42 matches · 55% win rate
On Thursdays −5 ELO, win rate 32%

Ateara loses the most ELO on Ancient: −109 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.58 · Inferno

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno60
37% better than 8%
0.83 better than 96%
93.0 better than 97%
1.12 better than 88%
53% of 287 duels better than 67%
37% of 35 situations better than 45%
Ancient55
44% better than 27%
0.79 better than 84%
87.0 better than 86%
1.06 better than 78%
52% of 218 duels better than 67%
33% of 36 situations better than 40%
Nuke42
55% better than 50%
0.83 better than 88%
92.7 better than 95%
1.14 better than 87%
53% of 236 duels better than 60%
33% of 21 situations better than 39%
Vertigo15
73% -
0.90 -
97.6 -
1.18-
58% of 88 duels -
75% of 8 situations -
Dust 212
33% -
0.76 -
85.9 -
1.02-
48% of 40 duels -
50% of 10 situations -
Anubis10
40% -
0.75 -
82.9 -
0.95-
42% of 50 duels -
67% of 3 situations -
Cache10
50% -
0.81 -
92.6 -
1.10-
46% of 52 duels -
75% of 4 situations -
Mirage7
43% -
0.68 -
82.8 -
0.89-
47% of 38 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ateara plays

Across 211 matches Ateara averages K/R 0.81, ADR 90.4 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 90.4, better than 97% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 18% of level 6 players. Averages 17.7 kills per match with 46% headshots. The strongest map is Vertigo with a 73% win rate in 15 matches. In 96 of 211 matches the rating was 1.10 or higher (45%), in 68 it was below 0.90. In 190 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. Ateara loses the most ELO on Ancient (−109 ELO, win rate 44%). Things go best in match 2 of the day (−51 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −51 ELO. Got weaker: Win rate −3 pp, ELO −79. Unchanged in recent months: K/R at 0.82, Rating at 1.10, ADR at 90.9, Headshots at 46%. Last 30 days: 43 matches, win rate 42%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.